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roguish
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The next little game in the series where I make a fancy rogue game.
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75 Commits
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5.3 MiB
C++ 93.3%
Ragel 3.8%
Meson 1.5%
GLSL 0.5%
PowerShell 0.4%
Other 0.5%
 
 
 
 
 
 
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roguish/scratchpad
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Zed A. Shaw 143fe7784c
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
7 months ago
..
collider.cpp Very basic collision and combat to work out the idea and a logging system on the left. 7 months ago
flecstest.cpp Just wrote my own entity system to figure it out. 7 months ago
myecstest.cpp Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is. 7 months ago
testragel.cpp Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 7 months ago
testragel.rl Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 7 months ago
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