The next little game in the series where I make a fancy rogue game.
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roguish/matrix.cpp

190 lines
4.0 KiB

#include "matrix.hpp"
#include "constants.hpp"
#include "dbc.hpp"
#include <fmt/core.h>
using namespace fmt;
using std::min, std::max;
inline size_t next_x(size_t x, size_t width) {
return (x + 1) * ((x + 1) < width);
}
inline size_t next_y(size_t x, size_t y) {
return y + (x == 0);
}
inline bool at_end(size_t y, size_t height) {
return y < height;
}
inline bool end_row(size_t x, size_t width) {
return x == width - 1;
}
namespace matrix {
each_cell::each_cell(Matrix &mat)
{
height = mat.size();
width = mat[0].size();
}
bool each_cell::next() {
x = next_x(x, width);
y = next_y(x, y);
return at_end(y, height);
}
each_row::each_row(Matrix &mat) :
$mat(mat)
{
height = $mat.size();
width = $mat[0].size();
}
bool each_row::next() {
x = next_x(x, width);
y = next_y(x, y);
row = end_row(x, width);
return at_end(y, height);
}
in_box::in_box(Matrix &mat, size_t from_x, size_t from_y, size_t size) {
size_t h = mat.size();
size_t w = mat[0].size();
// keeps it from going below zero
// need extra -1 to compensate for the first next()
left = max(from_x, size) - size;
x = left - 1; // must be -1 for next()
// keeps it from going above width
right = min(from_x + size + 1, w);
// same for these two
top = max(from_y, size) - size;
y = top - (left == 0);
bottom = min(from_y + size + 1, h);
}
bool in_box::next() {
// calc next but allow to go to 0 for next
x = next_x(x, right);
// x will go to 0, which signals new line
y = next_y(x, y); // this must go here
// if x==0 then this moves it to min_x
x = max(x, left);
// and done
return at_end(y, bottom);
}
void in_box::dump() {
println("BOX: x={},y={}; left={},right={}; top={},bottom={}",
x, y, left, right, top, bottom);
}
compass::compass(Matrix &mat, size_t x, size_t y) :
x(x), y(y)
{
array<int, 4> x_in{0, 1, 0, -1};
array<int, 4> y_in{-1, 0, 1, 0};
for(size_t i = 0; i < 4; i++) {
int nx = x + x_in[i];
int ny = y + y_in[i];
if(matrix::inbounds(mat, nx, ny)) {
x_dirs[max_dirs] = nx;
y_dirs[max_dirs] = ny;
max_dirs++;
}
}
}
bool compass::next() {
dir++;
if(dir < max_dirs) {
x = x_dirs[dir];
y = y_dirs[dir];
return true;
} else {
return false;
}
}
flood::flood(Matrix &mat, Point start, int old_val, int new_val) :
mat(mat), start(start), old_val(old_val), new_val(new_val),
dirs{mat, start.x, start.y}
{
dbc::check(old_val != new_val, "what you doing?");
current_loc = start;
q.push(start);
}
bool flood::next() {
if(!q.empty()) {
if(!dirs.next()) {
// box is done reset it
auto current_loc = q.front();
q.pop();
dirs = matrix::compass{mat, current_loc.x, current_loc.y};
dirs.next();
}
// get the next thing
if(mat[dirs.y][dirs.x] == old_val) {
mat[dirs.y][dirs.x] += new_val;
x = dirs.x;
y = dirs.y;
q.push({.x=dirs.x, .y=dirs.y});
}
return true;
} else {
return false;
}
}
bool flood::next_working() {
if(!q.empty()) {
auto current_loc = q.front();
q.pop();
for(matrix::in_box box{mat, current_loc.x, current_loc.y, 1};
box.next();)
{
if(mat[box.y][box.x] == old_val) {
mat[box.y][box.x] += new_val;
q.push({.x=box.x, .y=box.y});
}
}
return true;
} else {
return false;
}
}
void dump(const std::string &msg, Matrix &map, int show_x, int show_y) {
println("----------------- {}", msg);
for(each_row it{map}; it.next();) {
int cell = map[it.y][it.x];
if(int(it.x) == show_x && int(it.y) == show_y) {
print("{:x}<", cell);
} else if(cell == WALL_PATH_LIMIT) {
print("# ");
} else if(cell > 15) {
print("* ");
} else {
print("{:x} ", cell);
}
if(it.row) print("\n");
}
}
}