The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 113811bc84 Got some new sounds and camera shake came back but has a bug. 2 weeks ago
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ansi_parser.cpp Now have a working config manager that can exist in the world properly. 3 weeks ago
collider.cpp Refactor some code to have better naming and move Point and related point things into their own .hpp. 4 weeks ago
config.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 3 weeks ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 3 weeks ago
dbc.cpp Initial commit that has most of what I need. 2 months ago
dijkstra.json Dijkstra thing is working on a sample map. 2 months ago
dinkyecs.cpp Event system now accepts any data and the GUI receives simpler events with data for them. 2 weeks ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 2 months ago
map.cpp Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2 months ago
save.cpp Kind of working save now, but does have problems with dead things. 2 weeks ago
sound.cpp Got some new sounds and camera shake came back but has a bug. 2 weeks ago