The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 0a268591c2 Started working on the loot system which will eventually become the inventory/improved collision system. 9 months ago
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ansi_parser.cpp Now have a working config manager that can exist in the world properly. 9 months ago
collider.cpp Refactor some code to have better naming and move Point and related point things into their own .hpp. 10 months ago
config.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 9 months ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 9 months ago
dbc.cpp Initial commit that has most of what I need. 11 months ago
dijkstra.json Dijkstra thing is working on a sample map. 11 months ago
dinkyecs.cpp Started working on the loot system which will eventually become the inventory/improved collision system. 9 months ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 10 months ago
map.cpp Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 10 months ago
save.cpp Kind of working save now, but does have problems with dead things. 9 months ago
sound.cpp Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 9 months ago