The next little game in the series where I make a fancy rogue game.
You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
 
 
 
 
 
 
Zed A. Shaw 0a268591c2 Started working on the loot system which will eventually become the inventory/improved collision system. 2 weeks ago
..
ansi_parser.cpp Now have a working config manager that can exist in the world properly. 3 weeks ago
collider.cpp Refactor some code to have better naming and move Point and related point things into their own .hpp. 4 weeks ago
config.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 3 weeks ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 3 weeks ago
dbc.cpp Initial commit that has most of what I need. 2 months ago
dijkstra.json Dijkstra thing is working on a sample map. 2 months ago
dinkyecs.cpp Started working on the loot system which will eventually become the inventory/improved collision system. 2 weeks ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 2 months ago
map.cpp Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2 months ago
save.cpp Kind of working save now, but does have problems with dead things. 2 weeks ago
sound.cpp Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 4 weeks ago