The next little game in the series where I make a fancy rogue game.
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roguish/tests/config.cpp

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#include <catch2/catch_test_macros.hpp>
#include <fmt/core.h>
#include <string>
#include "config.hpp"
#include <any>
#include "dinkyecs.hpp"
using namespace fmt;
using std::string;
TEST_CASE("basic configuration system", "[config]") {
Config config("./tests/config.json");
auto not_found = config["types"]["NOTFOUND"];
REQUIRE(not_found == nullptr);
auto test_string = config["types"]["STRING"];
REQUIRE(test_string == L"\u2849█Ω♣");
std::wstring test_wstring = config.wstring("types", "STRING");
REQUIRE(test_wstring == L"\u2849█Ω♣");
wchar_t chr0 = test_wstring[0];
REQUIRE(chr0 == L'\u2849');
auto test_num = config["types"]["NUMBER"];
REQUIRE(test_num == 1234);
auto test_float = config["types"]["FLOAT"];
REQUIRE(test_num >= 0.1233f);
auto test_obj = config["types"]["OBJECT"];
REQUIRE(test_obj["name"] == "Zed");
}
void test_func(Config &ref) {
REQUIRE(ref["types"]["OBJECT"]["name"] == "Zed");
}
TEST_CASE("store config in any", "[config]") {
Config config("./tests/config.json");
test_func(config);
}