The next little game in the series where I make a fancy rogue game.
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roguish/config.hpp

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453 B

#pragma once
#include <nlohmann/json.hpp>
#include <fstream>
#include <codecvt>
using namespace nlohmann;
struct Config {
std::wstring_convert<std::codecvt_utf8_utf16<wchar_t>> $converter;
json $config;
std::string $src_path = "./config.json";
Config(const std::string src_path);
Config(Config &other) = delete;
json &operator[](const std::string &key);
std::wstring wstring(const std::string main_key, const std::string sub_key);
};