The next little game in the series where I make a fancy rogue game.
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roguish/matrix.hpp

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1.0 KiB

#pragma once
#include <vector>
#include <string>
namespace matrix {
typedef std::vector<int> Row;
typedef std::vector<Row> Matrix;
struct each_cell {
size_t x = ~0;
size_t y = ~0;
size_t width = 0;
size_t height = 0;
each_cell(Matrix &mat);
bool next();
};
struct each_row {
Matrix &$mat;
size_t x = ~0;
size_t y = ~0;
size_t width = 0;
size_t height = 0;
bool row = false;
each_row(Matrix &mat);
bool next();
};
struct in_box {
size_t x = 0; // these are set in constructor
size_t y = 0; // again, no fancy ~ trick needed
size_t left = 0;
size_t top = 0;
size_t right = 0;
size_t bottom = 0;
in_box(Matrix &mat, size_t x, size_t y, size_t size);
bool next();
void dump();
};
/*
* Just a quick thing to reset a matrix to a value.
*/
inline void assign(Matrix &out, int new_value) {
for(auto &row : out) {
row.assign(row.size(), new_value);
}
}
void dump(const std::string &msg, Matrix &map, int show_x=-1, int show_y=-1);
}