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55 lines
1.0 KiB
55 lines
1.0 KiB
#pragma once
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#include <vector>
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#include <string>
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namespace matrix {
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typedef std::vector<int> Row;
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typedef std::vector<Row> Matrix;
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struct each_cell {
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size_t x = ~0;
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size_t y = ~0;
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size_t width = 0;
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size_t height = 0;
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each_cell(Matrix &mat);
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bool next();
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};
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struct each_row {
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Matrix &$mat;
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size_t x = ~0;
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size_t y = ~0;
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size_t width = 0;
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size_t height = 0;
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bool row = false;
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each_row(Matrix &mat);
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bool next();
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};
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struct in_box {
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size_t x = 0; // these are set in constructor
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size_t y = 0; // again, no fancy ~ trick needed
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size_t left = 0;
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size_t top = 0;
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size_t right = 0;
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size_t bottom = 0;
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in_box(Matrix &mat, size_t x, size_t y, size_t size);
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bool next();
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void dump();
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};
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/*
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* Just a quick thing to reset a matrix to a value.
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*/
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inline void assign(Matrix &out, int new_value) {
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for(auto &row : out) {
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row.assign(row.size(), new_value);
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}
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}
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void dump(const std::string &msg, Matrix &map, int show_x=-1, int show_y=-1);
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}
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