The next little game in the series where I make a fancy rogue game.
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Zed A. Shaw 0a268591c2 Started working on the loot system which will eventually become the inventory/improved collision system. 2 months ago
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ansi_parser.cpp Now have a working config manager that can exist in the world properly. 2 months ago
collider.cpp Refactor some code to have better naming and move Point and related point things into their own .hpp. 2 months ago
config.cpp Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 2 months ago
config.json Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 2 months ago
dbc.cpp Initial commit that has most of what I need. 3 months ago
dijkstra.json Dijkstra thing is working on a sample map. 3 months ago
dinkyecs.cpp Started working on the loot system which will eventually become the inventory/improved collision system. 2 months ago
fsm.cpp Conver to using \ for member variables in classes. In structs just use the name. 3 months ago
map.cpp Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 3 months ago
save.cpp Kind of working save now, but does have problems with dead things. 2 months ago
sound.cpp Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 2 months ago