The next little game in the series where I make a fancy rogue game.
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roguish/tilemap.cpp

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1.2 KiB

#include "tilemap.hpp"
#include "dbc.hpp"
#include "constants.hpp"
#include "render.hpp"
TileMap::TileMap(Config& config, size_t width, size_t height)
: $config(config),
$width(width),
$height(height),
$tile_ids(height, matrix::Row(width, SPACE_VALUE)),
$display(height, TileRow(width, ""))
{
}
void TileMap::dump(int show_x, int show_y) {
SFMLRender::init_terminal();
for(matrix::each_row it{$tile_ids}; it.next();) {
string cell = $display[it.y][it.x];
if(int(it.x) == show_x && int(it.y) == show_y) {
fmt::print("{}<", cell);
} else {
fmt::print("{} ", cell);
}
if(it.row) fmt::print("\n");
}
}
void TileMap::load(matrix::Matrix &walls) {
for(matrix::each_cell it{walls}; it.next();) {
string tile_name = walls[it.y][it.x] == SPACE_VALUE ? "FLOOR_TILE" : "WALL_TILE";
std::wstring tile = $config.wstring(tile_name);
std::string tile_s = $config[tile_name];
$tile_ids[it.y][it.x] = tile[0];
$display[it.y][it.x] = tile_s;
}
}
bool TileMap::INVARIANT() {
dbc::check(matrix::height($tile_ids) == $height, "$tile_ids has wrong height");
dbc::check(matrix::width($tile_ids) == $width, "$tile_ids has wrong width");
return true;
}