The next little game in the series where I make a fancy rogue game.
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roguish/levelmanager.hpp

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#pragma once
#include "dinkyecs.hpp"
#include "lights.hpp"
#include "map.hpp"
#include <vector>
#include <memory>
struct GameLevel {
size_t index = 0;
std::shared_ptr<Map> map = nullptr;
std::shared_ptr<DinkyECS::World> world = nullptr;
std::shared_ptr<lighting::LightRender> lights = nullptr;
};
class LevelManager {
public:
std::vector<GameLevel> $levels;
size_t $current_level = 0;
LevelManager();
size_t create_level();
GameLevel &next();
GameLevel &previous();
GameLevel &current();
size_t current_index();
GameLevel &get(size_t index);
};