#include "sound.hpp" #include "dbc.hpp" #include using namespace fmt; using std::make_shared; namespace fs = std::filesystem; SoundManager::SoundManager(std::string base_path) : $base_path(base_path) { dbc::check(fs::exists($base_path), "sound asset path is missing"); } void SoundManager::load(const std::string name, const std::string sound_path) { // get the sound file with base_path fs::path full_path = $base_path / sound_path; // confirm it's there dbc::check(fs::exists(full_path), fmt::format("sound file {} does not exist", sound_path)); // create the buffer and keep in the buffer map auto buffer = make_shared(full_path); // set it on the sound and keep in the sound map auto sound = make_shared(*buffer); sound->setRelativeToListener(false); sound->setPosition({0.0f, 0.0f, 1.0f}); $sounds.try_emplace(name, buffer, sound); } void SoundManager::play(const std::string name) { dbc::check($sounds.contains(name), fmt::format("sound {} is not loaded in map", name)); // get the sound from the sound map auto pair = $sounds.at(name); // play it pair.sound->play(); } void SoundManager::playAt(const std::string name, float x, float y, float z) { auto pair = $sounds.at(name); pair.sound->setPosition({x, y, z}); pair.sound->play(); }