#include "save.hpp" #include #include "dbc.hpp" #include #include "config.hpp" using namespace components; template inline void extract(DinkyECS::World &world, std::map &into) { auto from_world = world.entity_map_for(); for(auto [entity, value] : from_world) { into[entity] = std::any_cast(value); } } void save::to_file(std::string path, DinkyECS::World &world) { SaveData save_data; tser::BinaryArchive archive; save_data.facts.player = world.get_the(); extract(world, save_data.position); extract(world, save_data.combat); extract(world, save_data.motion); archive.save(save_data); std::string_view archive_view = archive.get_buffer(); std::ofstream out(path, std::ios::binary); out << archive_view; out.flush(); } template inline void inject(DinkyECS::World &world, std::map &outof) { for(auto [entity, value] : outof) { world.set(entity, value); } } void save::from_file(std::string path, DinkyECS::World &world_out) { tser::BinaryArchive archive(0); if(std::ifstream in_file{path, std::ios::binary | std::ios::ate}) { auto size = in_file.tellg(); std::string in_data(size, '\0'); in_file.seekg(0); if(in_file.read(&in_data[0], size)) { std::string_view in_view(in_data); archive.initialize(in_view); } else { dbc::sentinel(fmt::format("wrong size or error reading {}", path)); } } else { dbc::sentinel(fmt::format("failed to load file {}", path)); } auto save_data = archive.load(); world_out.set_the(save_data.facts.player); inject(world_out, save_data.position); inject(world_out, save_data.combat); inject(world_out, save_data.motion); save::load_configs(world_out); } void save::load_configs(DinkyECS::World &world) { Config config("./assets/config.json"); world.set_the(config); auto map = config["map"]; world.set_the({ map["WALL_TILE"], map["FLOOR_TILE"], map["PLAYER_TILE"], map["ENEMY_TILE"], map["BG_TILE"] }); auto enemy = config["enemy"]; world.set_the({ enemy["HEARING_DISTANCE"] }); }