#include "map.hpp" #include "dbc.hpp" #include #include #include #include using std::vector, std::pair; using namespace fmt; void dump_map(const std::string &msg, Matrix &map) { println("----------------- {}", msg); for(auto row : map) { for(auto col : row) { print("{} ", col); } print("\n"); } } Map::Map(size_t width, size_t height) : $limit(1000), $width(width), $height(height), $walls(height, MatrixRow(width, INV_WALL)), $paths(height, width, 1000) {} Map::Map(Matrix &walls, Pathing &paths, int limit) : $limit(limit), $walls(walls), $paths(paths) { $width = walls[0].size(); $height = walls.size(); } void Map::make_paths() { $paths.compute_paths($walls); } bool Map::inmap(size_t x, size_t y) { return x < $width && y < $height; } void Map::set_target(const Point &at, int value) { $paths.set_target(at, value); } void Map::clear_target(const Point &at) { $paths.clear_target(at); } Point Map::place_entity(size_t room_index) { dbc::check(room_index < $rooms.size(), "room_index is out of bounds, not enough rooms"); Room &start = $rooms[room_index]; return {start.x+1, start.y+1}; } bool Map::iswall(size_t x, size_t y) { return $walls[y][x] == WALL_VALUE; } void Map::dump() { dump_map("WALLS", $walls); } bool Map::can_move(Point move_to) { return inmap(move_to.x, move_to.y) && !iswall(move_to.x, move_to.y); } Point Map::map_to_camera(const Point &loc, const Point &cam_orig) { return {loc.x - cam_orig.x, loc.y - cam_orig.y}; } Point Map::center_camera(const Point &around, size_t view_x, size_t view_y) { int high_x = int(width() - view_x); int high_y = int(height() - view_y); int center_x = int(around.x - view_x / 2); int center_y = int(around.y - view_y / 2); // BUG: is clamp really the best thing here? this seems wrong. size_t start_x = high_x > 0 ? std::clamp(center_x, 0, high_x) : 0; size_t start_y = high_y > 0 ? std::clamp(center_y, 0, high_y) : 0; return {start_x, start_y}; } bool Map::neighbors(Point &out, bool greater) { Matrix &paths = $paths.$paths; std::array dirs{{ {out.x,out.y-1}, {out.x+1,out.y}, {out.x,out.y+1}, {out.x-1,out.y} }}; int zero_i = -1; int cur = paths[out.y][out.x]; // BUG: sometimes cur is in a wall so finding neighbors fails for(size_t i = 0; i < dirs.size(); ++i) { Point dir = dirs[i]; int target = inmap(dir.x, dir.y) ? paths[dir.y][dir.x] : $limit; if(target == $limit) continue; // skip unpathable stuff int diff = cur - target; if(diff == 1) { out = {.x=dir.x, .y=dir.y}; return true; } else if(diff == 0) { zero_i = i; } } if(zero_i != -1) { out = {.x=dirs[zero_i].x, .y=dirs[zero_i].y}; return true; } else { return false; } } bool Map::INVARIANT() { using dbc::check; check($walls.size() == height(), "walls wrong height"); check($walls[0].size() == width(), "walls wrong width"); return true; }