#include #include #include #include #include "map.hpp" #include "worldbuilder.hpp" using namespace fmt; using namespace nlohmann; using std::string; TEST_CASE("bsp algo test", "[map]") { Map map(20, 20); WorldBuilder builder(map); builder.generate(); } TEST_CASE("dumping and debugging", "[map]") { Map map(20, 20); WorldBuilder builder(map); builder.generate(); dump_map("GENERATED", map.paths()); map.dump(); } TEST_CASE("camera control", "[map]") { Map map(20, 20); WorldBuilder builder(map); builder.generate(); Point center = map.center_camera({10,10}, 5, 5); REQUIRE(center.x == 8); REQUIRE(center.y == 8); Point translation = map.map_to_camera({10,10}, center); REQUIRE(translation.x == 2); REQUIRE(translation.y == 2); } TEST_CASE("pathing", "[map]") { Map map(20, 20); WorldBuilder builder(map); builder.generate(); REQUIRE(map.can_move({0,0}) == false); REQUIRE(map.iswall(0,0) == true); }