#include "map.hpp" #include "dbc.hpp" #include #include #include #include std::random_device g_rng; std::mt19937 g_generator(g_rng()); using std::vector, std::pair; using namespace fmt; void dump_map(const std::string &msg, Matrix &map) { println("----------------- {}", msg); for(auto row : map) { for(auto col : row) { print("{} ", col); } print("\n"); } } inline void add_neighbors(PairList &neighbors, Matrix &closed, size_t j, size_t i) { size_t h = closed.size(); size_t w = closed[0].size(); vector rows{j - 1, j, j + 1}; vector cols{i - 1, i, i + 1}; for(auto row : rows) { for(auto col : cols) { if((0 <= row && row < h) && (0 <= col && col < w) && closed[row][col] == 0) { closed[row][col] = 1; neighbors.push_back({.j=row, .i=col}); } } } } Map::Map(size_t width, size_t height) : m_limit(1000) { m_walls = Matrix(height, MatrixRow(width, 0)); m_input_map = Matrix(height, MatrixRow(width, 1)); } void Map::make_paths() { size_t h = m_input_map.size(); size_t w = m_input_map[0].size(); // Initialize the new array with every pixel at limit distance // NOTE: this is normally ones() * limit int limit = m_limit == 0 ? h * w : m_limit; Matrix new_arr = Matrix(h, MatrixRow(w, limit)); Matrix closed = m_walls; PairList starting_pixels; PairList open_pixels; // First pass: Add starting pixels and put them in closed for(size_t counter = 0; counter < h * w; counter++) { size_t i = counter % w; size_t j = counter / w; if(m_input_map[j][i] == 0) { new_arr[j][i] = 0; closed[j][i] = 1; starting_pixels.push_back({.j=j,.i=i}); } } // Second pass: Add border to open for(auto sp : starting_pixels) { add_neighbors(open_pixels, closed, sp.j, sp.i); } // Third pass: Iterate filling in the open list int counter = 1; // leave this here so it's available below for(; counter < limit && !open_pixels.empty(); ++counter) { PairList next_open; for(auto sp : open_pixels) { new_arr[sp.j][sp.i] = counter; add_neighbors(next_open, closed, sp.j, sp.i); } open_pixels = next_open; } // Last pass: flood last pixels for(auto sp : open_pixels) { new_arr[sp.j][sp.i] = counter; } m_paths = new_arr; } void Map::make_room(size_t origin_x, size_t origin_y, size_t w, size_t h) { dbc::pre("x out of bounds", origin_x < width()); dbc::pre("y out of bounds", origin_y < height()); dbc::pre("w out of bounds", w <= width()); dbc::pre("h out of bounds", h <= height()); for(size_t y = origin_y; y < origin_y + h; ++y) { dbc::check(y < m_walls.size(), "y is out of bounds"); for(size_t x = origin_x; x < origin_x + w; ++x) { dbc::check(x < m_walls[y].size(), "x is out of bounds"); m_walls[y][x] = 1; } } } inline int make_split(Room &cur, bool horiz) { println("MAKE SPLIT horiz={}, y={}, w={}, h={}", horiz, cur.y, cur.width, cur.height); size_t dimension = horiz ? cur.height : cur.width; int min = dimension / 4; int max = dimension - min; println("dimension={}, min={}, max={}", dimension, min, max); std::uniform_int_distribution rand_dim(min, max); return rand_dim(g_generator); } void Map::partition_map(Room &cur, int depth) { if(cur.width >= 5 && cur.width <= 10 && cur.height >= 5 && cur.height <= 10) { m_rooms.push_back(cur); return; } std::uniform_int_distribution rsplit(0, 1); bool horiz = cur.width > cur.height ? false : true; int split = make_split(cur, horiz); Room left = cur; Room right = cur; if(horiz) { dbc::check(split > 0, "split is not > 0"); dbc::check(split < int(cur.height), "split is too big!"); left.height = size_t(split - 1); right.y = cur.y + split; right.height = size_t(cur.height - split); } else { dbc::check(split > 0, "split is not > 0"); dbc::check(split < int(cur.width), "split is too big!"); left.width = size_t(split-1); right.x = cur.x + split, right.width = size_t(cur.width - split); } if(depth > 0 && left.width > 5 && left.height > 5) { partition_map(left, depth-1); } if(depth > 0 && right.width > 5 && right.height > 5) { partition_map(right, depth-1); } } void Map::place_rooms(Room &cur) { for(auto &cur : m_rooms) { make_room(cur.x+1, cur.y+1, cur.width-2, cur.height-2); cur.door_x = cur.x+1; cur.door_y = cur.y; m_input_map[cur.door_y][cur.door_x] = 0; } } void Map::generate() { Room root{ .x = 0, .y = 0, .width = width(), .height = height() }; partition_map(root, 10); place_rooms(root); make_paths(); Room &room0 = m_rooms[0]; Room &room1 = m_rooms[1]; int cur = m_paths[room0.door_y][room0.door_x]; int next = m_paths[room0.door_y][room0.door_x+1]; int i = 1; while(next >= cur) { cur = next; next = m_paths[room0.door_y][room0.door_x+i]; ++i; println("door_y: {}, door_x: {}, CUR: {}, NEXT: {}", room0.door_y, room0.door_x, cur, next); } } void Map::dump() { dump_map("PATHS", m_paths); dump_map("WALLS", m_walls); dump_map("INPUT", m_input_map); }