#include #include #include "render.hpp" #include "panel.hpp" #include "map.hpp" #include "worldbuilder.hpp" #include "config.hpp" #include "components.hpp" #include "systems.hpp" #include "save.hpp" using namespace ftxui; using namespace fmt; using namespace components; using namespace lighting; using std::string; void run_renderer(SFMLRender &renderer, Panel &panel) { panel.render(); renderer.display(); REQUIRE(renderer.is_open() == true); renderer.clear(); renderer.draw(panel); } TEST_CASE("can render a text panel", "[render]") { SFMLRender renderer; renderer.init_terminal(); Panel panel(0, 0, 20, 5); auto text_box = Renderer([]{ return hbox({ hflow( vbox(text("I AM TEXT")) )}); }); panel.set_renderer(text_box); run_renderer(renderer, panel); renderer.close(); } TEST_CASE("can render a text", "[render]") { SFMLRender renderer; renderer.init_terminal(); DinkyECS::World world; save::load_configs(world); const auto& config = world.get_the(); Panel map_view(0, 0, 20, 20, true); Map map(20,20); WorldBuilder builder(map); builder.generate(); Player player{world.entity()}; world.set_the(player); world.set(player.entity, {config.PLAYER_TILE}); world.set(player.entity, {6,1}); world.set(player.entity, {map.place_entity(0)}); LightRender lights(map.width(), map.height(), map.limit()); Canvas map_canvas(map_view.width * 2, map_view.height * 4); map_view.set_renderer(Renderer([&] { System::draw_map(world, map, lights.lighting(), map_canvas, map_view.width, map_view.height); return canvas(map_canvas); })); run_renderer(renderer, map_view); for(int i = 2; i < 14; i++) { renderer.resize_grid(i * 10, map_view); map_canvas = Canvas(map_view.width * 2, map_view.height * 4); run_renderer(renderer, map_view); } renderer.close(); }