#include #include #include #include "sound.hpp" #include "dinkyecs.hpp" using DinkyECS::Entity; using namespace fmt; TEST_CASE("confirm basic functionality", "[sounds]") { REQUIRE_THROWS([&](){SoundManager sounds("./BADassets");}()); SoundManager sounds("./assets"); REQUIRE_THROWS(sounds.load("hit", "badfileDOESNOTEXIST.wav")); REQUIRE_THROWS(sounds.play("hit")); sounds.load("hit", "hit.wav"); sounds.play("hit"); sounds.playAt("hit", 1, 1, 1); }