#include #include #include #include #include "map.hpp" #include "worldbuilder.hpp" using namespace fmt; using namespace nlohmann; using std::string; TEST_CASE("bsp algo test", "[builder]") { Map map(31, 20); WorldBuilder builder(map); builder.generate(); } TEST_CASE("pathing", "[builder]") { Map map(23, 14); WorldBuilder builder(map); builder.generate(); matrix::dump("WALLS", map.$walls, 0,0); println("wall at 0,0=={}", map.$walls[0][0]); for(matrix::each_cell it{map.$walls}; it.next();) { if(map.$walls[it.y][it.x] == WALL_VALUE) { REQUIRE(map.iswall(it.x, it.y) == true); REQUIRE(map.can_move({it.x, it.y}) == false); } else { REQUIRE(map.iswall(it.x, it.y) == false); REQUIRE(map.can_move({it.x, it.y}) == true); } } }