#pragma once #include "components.hpp" #include "levelmanager.hpp" #include namespace System { using namespace components; void lighting(GameLevel &level); void motion(GameLevel &level); void collision(GameLevel &level); void death(GameLevel &level); void enemy_pathing(GameLevel &level); void init_positions(DinkyECS::World &world, SpatialMap &collider); void pickup(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item); void device(DinkyECS::World &world, DinkyECS::Entity actor, DinkyECS::Entity item); void draw_entities(DinkyECS::World &world, Map &map, const Matrix &lights, ftxui::Canvas &canvas, const Point &cam_orig, size_t view_x, size_t view_y); }