#pragma once #include "dinkyecs.hpp" #include "map.hpp" #include "components.hpp" #include namespace System { void motion(DinkyECS::World &world, Map &game_map); void combat(DinkyECS::World &world, Components::Player &player); void draw_entities(DinkyECS::World &world, ftxui::Canvas &canvas); void enemy_pathing(DinkyECS::World &world, Map &game_map, Components::Player &player); }