TODAY'S GOAL: * Use d-map to create a mapping of light strength and use that to alter the value of colors in the map. * Make it possible to visualize the d-map when I need to. TODO: * Neighbors needs a rewrite * Neighbors algo isn't using greater parameter * Look in system.cpp::draw_map for notes on a Lighting system. * Write a method for renderer that can translate coordinates. * Can std::any be defaulted to a noop in the events? * Save file isn't saving gold. * Inventory needs to be better, but need some kinds of "weapons" or other loot to get and not just gold. * Create a few more enemy types to fight. * Devise a more complete map/world generator that can use the loot and enemies better. * Maybe an LOS system, but the hearing version works pretty well so far. * Probably a system for mapping collision types to sound effects, rather than having the GUI do it. * Write a test that generates a ton of maps then confirms there's a path from one room to every other room? * Lua integration? * check out SoLoud. * BUG: When enemies die they can be overlapping another enemy.