#pragma once /* * Eventually move most of these into runtime locations. */ const int INV_WALL = 0; const int INV_SPACE = 1; const int WALL_VALUE = 1; const int SPACE_VALUE = 0; const int WALL_PATH_LIMIT = 1000; const int WALL_LIGHT_LEVEL = 3; const int WORLDBUILD_DIVISION = 4; const int WORLDBUILD_SHRINK = 2; const int WORLDBUILD_MAX_PATH = 200; const int VIDEO_WINDOW_X=1600; const int VIDEO_WINDOW_Y=900; const int UI_FONT_SIZE=30; const int BASE_MAP_FONT_SIZE=90; const int GAME_MAP_PIXEL_POS = 600; const int MAX_FONT_SIZE = 140; const int MIN_FONT_SIZE = 20; const int STATUS_UI_WIDTH = 40; const int STATUS_UI_HEIGHT = 30; const float PERCENT = 0.01f; const wchar_t BG_TILE = L'█'; const wchar_t UI_BASE_CHAR = L'█'; const int BG_BOX_OFFSET=5; const int GAME_MAP_X=40; const int GAME_MAP_Y=40; const int INVENTORY_PIXEL_X=50; const int INVENTORY_PIXEL_Y=50; const int INVENTORY_WIDTH=99; const int INVENTORY_HEIGHT=STATUS_UI_HEIGHT-3; #define FONT_FILE_NAME "./assets/text.otf" #define TILE_MAP_CONFIG "./assets/tiles.json"