#include #include #include #include "config.hpp" #include "matrix.hpp" #include "rand.hpp" #include "components.hpp" #include "worldbuilder.hpp" #include #include using namespace nlohmann; using namespace fmt; using std::string; using matrix::Matrix; TEST_CASE("basic matrix iterator", "[matrix:basic]") { std::ifstream infile("./tests/dijkstra.json"); json data = json::parse(infile); auto test = data[0]; Matrix walls = test["walls"]; // tests going through straight cells but also // using two iterators on one matrix (or two) matrix::each_cell cells{walls}; cells.next(); // kick it off size_t row_count = 0; for(matrix::each_row it{walls}; it.next(); cells.next()) { REQUIRE(walls[cells.y][cells.x] == walls[it.y][it.x]); row_count += it.row; } REQUIRE(row_count == walls.size()); { // test getting the correct height in the middle row_count = 0; matrix::in_box box{walls, 2,2, 1}; while(box.next()) { row_count += box.x == box.left; walls[box.y][box.x] = 3; } matrix::dump("2,2 WALLS", walls, 2, 2); REQUIRE(row_count == 3); } { matrix::dump("1:1 POINT", walls, 1,1); // confirm boxes have the right number of rows // when x goes to 0 on first next call row_count = 0; matrix::in_box box{walls, 1, 1, 1}; while(box.next()) { row_count += box.x == box.left; } REQUIRE(row_count == 3); } { matrix::compass star{walls, 1, 1}; while(star.next()) { println("START IS {},{}=={}", star.x, star.y, walls[star.y][star.x]); walls[star.y][star.x] = 11; } matrix::dump("STAR POINT", walls, 1,1); } } inline void random_matrix(Matrix &out) { for(size_t y = 0; y < out.size(); y++) { for(size_t x = 0; x < out[0].size(); x++) { out[y][x] = Random::uniform(-10,10); } } } TEST_CASE("thash matrix iterators", "[matrix]") { for(int count = 0; count < Random::uniform(10,30); count++) { size_t width = Random::uniform(1, 100); size_t height = Random::uniform(1, 100); Matrix test(width, matrix::Row(height)); random_matrix(test); // first make a randomized matrix matrix::each_cell cells{test}; cells.next(); // kick off the other iterator for(matrix::each_row it{test}; it.next(); cells.next()) { REQUIRE(test[cells.y][cells.x] == test[it.y][it.x]); } } } TEST_CASE("thrash box iterators", "[matrix]") { for(int count = 0; count < 20; count++) { size_t width = Random::uniform(1, 25); size_t height = Random::uniform(1, 33); Matrix test(height, matrix::Row(width)); random_matrix(test); // this will be greater than the random_matrix cells int test_i = Random::uniform(20,30); // go through every cell for(matrix::each_cell target{test}; target.next();) { PointList result; // make a random size box size_t size = Random::uniform(1, 33); matrix::in_box box{test, target.x, target.y, size}; while(box.next()) { test[box.y][box.x] = test_i; result.push_back({box.x, box.y}); } for(auto point : result) { REQUIRE(test[point.y][point.x] == test_i); test[point.y][point.x] = 10; // kind of reset it for another try } } } } TEST_CASE("thrash compass iterators", "[matrix:compass]") { for(int count = 0; count < 2000; count++) { size_t width = Random::uniform(1, 25); size_t height = Random::uniform(1, 33); Matrix test(height, matrix::Row(width)); random_matrix(test); // this will be greater than the random_matrix cells int test_i = Random::uniform(20,30); // go through every cell for(matrix::each_cell target{test}; target.next();) { PointList result; // make a random size box matrix::compass compass{test, target.x, target.y}; while(compass.next()) { test[compass.y][compass.x] = test_i; result.push_back({compass.x, compass.y}); } for(auto point : result) { REQUIRE(test[point.y][point.x] == test_i); test[point.y][point.x] = 10; // kind of reset it for another try } } } } TEST_CASE("prototype flood algorithm", "[matrix:flood]") { for(int count = 0; count < 1; count++) { size_t width = Random::uniform(10, 25); size_t height = Random::uniform(10, 33); Map map(width,height); WorldBuilder builder(map); builder.generate(); REQUIRE(map.room_count() > 0); Point start = map.place_entity(map.room_count() / 2); // BUG: place_entity should not put things in walls map.$walls[start.y][start.x] = 0; matrix::dump("WALLS BEFORE FLOOD", map.walls(), start.x, start.y); /* for(matrix::flood it{map.$walls, start, 0, 10}; it.next_working(); tick++) { println("TEST WORKING"); } */ for(matrix::flood it{map.$walls, start, 0, 15}; it.next();) { REQUIRE(matrix::inbounds(map.$walls, it.x, it.y)); map.$walls[it.y][it.x] = 15; } matrix::dump("WALLS AFTER FLOOD", map.walls(), start.x, start.y); // confirm that everything is 1 or 2 which confirms // every cell possible is visited and nothing is visited twice for(matrix::each_cell it{map.$walls}; it.next();) { REQUIRE(map.$walls[it.y][it.x] <= 15); } } }