#include #include #include "gui.hpp" #include "map.hpp" #include "dinkyecs.hpp" #include "worldbuilder.hpp" #include "save.hpp" #include "systems.hpp" #include "spatialmap.hpp" #include "levelmanager.hpp" using namespace fmt; using std::string; TEST_CASE("basic level manager test", "[levelmanager]") { LevelManager lm; size_t level1 = lm.create_level(); size_t level2 = lm.create_level(); auto& test1_level = lm.get(level1); auto& test2_level = lm.get(level2); REQUIRE(test1_level.map->width() > 0); REQUIRE(test1_level.map->height() > 0); REQUIRE(test1_level.index == 0); REQUIRE(test2_level.map->width() > 0); REQUIRE(test2_level.map->height() > 0); REQUIRE(test2_level.index == 1); auto& cur_level = lm.current(); REQUIRE(cur_level.index == 0); auto& next_level = lm.next(); REQUIRE(next_level.index == 1); auto& prev_level = lm.previous(); REQUIRE(prev_level.index == 0); }