#pragma once #include #include #include #include #include #include #include #include #include #include #include #include "entity.hpp" #include "map.hpp" using std::string; using ftxui::Canvas, ftxui::Component, ftxui::Screen; constexpr int GAME_MAP_X = 30; constexpr int GAME_MAP_Y = 15; constexpr int GAME_MAP_POS = 600; constexpr int SCREEN_X = 40; constexpr int SCREEN_Y = 30; constexpr int VIDEO_X = 1600; constexpr int VIDEO_Y = 900; constexpr int MAP_FONT_SIZE=60; constexpr int UI_FONT_SIZE=30; #define WALL_TILE "█" #define FLOOR_TILE "·" #define PLAYER_TILE "☺" #define ENEMY_TILE "Ω" enum class Value { BLACK=0, DARK_DARK, DARK_MID, DARK_LIGHT, MID, LIGHT_DARK, LIGHT_MID, LIGHT_LIGHT, WHITE, TRANSPARENT }; class GUI { Map $game_map; sf::SoundBuffer $hit_buf; sf::Sound $hit_sound; bool $show_paths = false; string $status_text = "NOT DEAD"; Entity $player; Entity $enemy; Point $goal; Component $document; Component $map_view; Canvas $canvas; sf::Font $font; sf::Text $ui_text; sf::Text $map_text; bool $shake_it = false; bool $burn_baby_burn = false; std::wstring_convert> $converter; sf::RenderWindow $window; Screen $screen; Screen $map_screen; public: GUI(); // disable copying GUI(GUI &gui) = delete; sf::Color color(Value val); sf::Color color(int val); void create_renderer(); void render_scene(); void handle_events(); void draw_screen(bool clear=true, float map_off_x=0.0f, float map_off_y=0.0f); void shake(); void burn(); int main(); };