This website works better with JavaScript.
Explore
Help
Sign In
learn-code-the-hard-way
/
roguish
Watch
1
Star
0
Fork
You've already forked roguish
0
Code
Issues
Pull Requests
Packages
Projects
Releases
Wiki
Activity
256
Commits
1
Branch
0
Tags
5.2 MiB
Tag:
Branch:
Tree:
ffdea41faa
main
Branches
Tags
${ item.name }
Create tag
${ searchTerm }
Create branch
${ searchTerm }
from 'ffdea41faa'
${ noResults }
Commit Graph
28 Commits (ffdea41faaf3c97125336548dbc837b25e033724)
Author
SHA1
Message
Date
Zed A. Shaw
ee304c30e3
Made a curative component really quick.
2 weeks ago
Zed A. Shaw
d6916b675e
Enemies can be tagged as moving randomly, but it's very subtle.
2 weeks ago
Zed A. Shaw
222b39c403
Fixed up building enemies and items using componentsin the JSON.
2 weeks ago
Zed A. Shaw
9ce4fbd552
Reworked the way that entities are loaded so they're more dynamic and can be configured without modifying C++code.
2 weeks ago
Zed A. Shaw
f2864a62ee
Game now loads random enemies and items into rooms but in rudimentary way. Need to now randomize more of it and make it more robust so only changing the .json is needed to get new effects and enemies.
2 weeks ago
Zed A. Shaw
14b3ea7676
Inventory system is mostly working and I can pick up everything and use it.
2 weeks ago
Zed A. Shaw
135d9a128b
Basic inventory system working and can pick up items but needs to be reflected in the UI next.
3 weeks ago
Zed A. Shaw
3d461bce6d
Very simple items system to get into the inventory work.
3 weeks ago
Zed A. Shaw
28d19d80a2
Fixed worldgen to only use tiles without collision in filling rooms, then a couple more changes to lighting so that if the light is <= 1 it just assumes the base light strength which ends up looking nicer and more like the kind of light I want.
3 weeks ago
Zed A. Shaw
59bbae0af0
Added a couple of test enemies to the game for the next stream.
3 weeks ago
Zed A. Shaw
03c5546cdf
World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations.
3 weeks ago
Zed A. Shaw
194cc6664b
Lighting is working way better and now for world generation work.
3 weeks ago
Zed A. Shaw
9c03e850b5
Now have more fancy rooms with different floors to play with.
4 weeks ago
Zed A. Shaw
8a94108874
Entities now look like they stand on the tiles.
4 weeks ago
Zed A. Shaw
35f2defc11
Better lighting and a circle algorithm that works more reliably.
4 weeks ago
Zed A. Shaw
89e31279be
Now have color and display char coming from assets/tiles.json but lighting still needs work.
4 weeks ago
Zed A. Shaw
7fe6ad174d
Now have a configurable displayable tilemap to do better tiles.
4 weeks ago
Zed A. Shaw
d916d1c383
A very jank circle algorithm that overdraws many of the lines but mostly works.
1 month ago
Zed A. Shaw
ffc787df64
Designer is working great now, and this fixes a bunch of things about the mouse.
1 month ago
Zed A. Shaw
a9e25668fb
Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work.
1 month ago
Zed A. Shaw
0edd948101
A barely working tool to find font characters and pick their color.
2 months ago
Zed A. Shaw
a9217e8423
Now have a basic prototype lighting system.
2 months ago
Zed A. Shaw
113811bc84
Got some new sounds and camera shake came back but has a bug.
2 months ago
Zed A. Shaw
713d400d17
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
3 months ago
Zed A. Shaw
ddf1ba955c
Now have a working config manager that can exist in the world properly.
3 months ago
Zed A. Shaw
4ed06b10b1
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
3 months ago
Zed A. Shaw
8aa982e5ea
Make the changes for the new assets layout.
4 months ago
Zed A. Shaw
feda66defd
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
4 months ago