27 Commits (ed9d0de8e08fb81799653530992db264d12965d1)

Author SHA1 Message Date
Zed A. Shaw ed9d0de8e0 Event system now accepts any data and the GUI receives simpler events with data for them. 2 weeks ago
Zed A. Shaw 0e79288afc More notes on the next things to do. 2 weeks ago
Zed A. Shaw 011fee4872 A little bit nicer but ultimately the way the system talks to the GUI needs a redesign to be more 'coarse grain' 2 weeks ago
Zed A. Shaw 0a268591c2 Started working on the loot system which will eventually become the inventory/improved collision system. 2 weeks ago
Zed A. Shaw 67cacd5dcd Can actually save the game now. 2 weeks ago
Zed A. Shaw d113dba42f Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 2 weeks ago
Zed A. Shaw 713d400d17 Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 2 weeks ago
Zed A. Shaw e864e14eab Rendering with color is working now but still has problems with enabling/resetting the default colors. 3 weeks ago
Zed A. Shaw ae484bf425 ANSI code renderer starts working but I have to make it utf8/wchar_t friendly. 3 weeks ago
Zed A. Shaw 009b1e63a7 More refactoring to get the GUI dumber. 3 weeks ago
Zed A. Shaw 04350cb51e GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems. 3 weeks ago
Zed A. Shaw ea6cf1362b Create a test for the ECS before we add more functionality. 3 weeks ago
Zed A. Shaw 143fe7784c Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is. 3 weeks ago
Zed A. Shaw 4ed06b10b1 Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 3 weeks ago
Zed A. Shaw 9102bdc8ad Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you. 4 weeks ago
Zed A. Shaw 4162287841 Implement a simple combat system and killing off enemies. See status for next steps. 4 weeks ago
Zed A. Shaw 62562faad3 Give the player first move advantage, but maybe this should be a setting on motion so that some enemies can beat the player. 4 weeks ago
Zed A. Shaw 5a123ae74c Refactor some code to have better naming and move Point and related point things into their own .hpp. 4 weeks ago
Zed A. Shaw ec1ed23c52 Now using a simple collision map to track entities and then determine if they're near the player for attacking. 4 weeks ago
Zed A. Shaw dbc2a10933 Very basic collision and combat to work out the idea and a logging system on the left. 4 weeks ago
Zed A. Shaw 6f2fba4f7f Make a few comments to keep this straight. 1 month ago
Zed A. Shaw 02a45d890f Make it so the canvas for the map view is calculated based on the font size, which will allow for zooming. 1 month ago
Zed A. Shaw 8b61a4fad8 Forgot to set targets for pathing. 1 month ago
Zed A. Shaw da64e526c4 Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport. 1 month ago
Zed A. Shaw 1bb8999610 A bit more cleanup, but still looking for more organization. 1 month ago
Zed A. Shaw e42647d727 I think I've got my head around what ECS does and am slowly reshaping the engine to use it better. 1 month ago