7 Commits (ec6baf40a6de553db5879deddccdc6ea92b2bf4a)

Author SHA1 Message Date
Zed A. Shaw 82216b8307 World copying with facts and constants is working so now new levels are possible, but need to work on previous level motion. 1 week ago
Zed A. Shaw 128fc4f540 Turned on all the warnings I could handle and made them into errors then fixed them all. Worldbuilder needs a refactor in random_path. 4 weeks ago
Zed A. Shaw ed9d0de8e0 Event system now accepts any data and the GUI receives simpler events with data for them. 3 months ago
Zed A. Shaw 0a268591c2 Started working on the loot system which will eventually become the inventory/improved collision system. 3 months ago
Zed A. Shaw da8011cb14 Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS. 3 months ago
Zed A. Shaw 3f87d19911 Simple event system for entities in the world. 3 months ago
Zed A. Shaw ea6cf1362b Create a test for the ECS before we add more functionality. 3 months ago
Zed A. Shaw 143fe7784c Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is. 3 months ago
Zed A. Shaw 33327154ad DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui. 4 months ago
Zed A. Shaw b9c27cd6ba Now calling this DinkyECS and will use it in the game to move the enemies and such. 4 months ago
Zed A. Shaw 085777706e A few more little features like facts and the ability to store a system for later running. 4 months ago
Zed A. Shaw cc4f83a1d1 Just wrote my own entity system to figure it out. 4 months ago