12 Commits (d2162910f647e4d60a57fddd2780ef04a049f69f)

Author SHA1 Message Date
Zed A. Shaw 222b39c403 Fixed up building enemies and items using componentsin the JSON. 2 weeks ago
Zed A. Shaw 135d9a128b Basic inventory system working and can pick up items but needs to be reflected in the UI next. 3 weeks ago
Zed A. Shaw eb0ca38e30 Removed the variable limit setting since it's never used and instead just have WALL_PATH_LIMIT. 2 months ago
Zed A. Shaw 9abb39a3bf Did a full code review to identify things to fix and either fixed them or noted BUG where I should come back. 2 months ago
Zed A. Shaw 2576b16869 Test coverage back and save system should work again but have to confirm it in-game. 2 months ago
Zed A. Shaw 0e79288afc More notes on the next things to do. 3 months ago
Zed A. Shaw b2ed598c1f Kind of working save now, but does have problems with dead things. 3 months ago
Zed A. Shaw 99d56b246c Looks like this is _possibly_ working but the last step of actually loading a save needs to be figured out. 3 months ago
Zed A. Shaw 6add24fed2 Big revelation is that anytime you're doing file I/O you _must_ use std::filesystem. It simplifies so much about working with files. 3 months ago
Zed A. Shaw da63f006c2 Config and save system almost there. 3 months ago
Zed A. Shaw 71bc97a016 Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any. 3 months ago
Zed A. Shaw d113dba42f Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 3 months ago