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10 Commits (cc4f83a1d172906e91e6c988bcc11797da3ae1f8)

Author SHA1 Message Date
Zed A. Shaw 5cf66aad02 Conver to using \ for member variables in classes. In structs just use the name.
7 months ago
Zed A. Shaw feda66defd Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
7 months ago
Zed A. Shaw 62195e6eea A dirty first cut at a single random horiz/vert split for the BSP algorithm.
7 months ago
Zed A. Shaw 6cb3366912 I can make a map with one room 'randomly' generated and calculate paths.
7 months ago
Zed A. Shaw 8b67a25732 Cleaned up the map for more work.
7 months ago
Zed A. Shaw 4f863c2635 Dijkstra thing is working on a sample map.
7 months ago
Zed A. Shaw c6d298023a Need the test file.json
7 months ago
Zed A. Shaw ebb5360c5c Fixed the bug that made walls not receive the algorithm.
7 months ago
Zed A. Shaw 4d748d1f48 Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
7 months ago
Zed A. Shaw ad143dca05 Initial commit that has most of what I need.
8 months ago
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