15 Commits (cc4f83a1d172906e91e6c988bcc11797da3ae1f8)

Author SHA1 Message Date
Zed A. Shaw 5cf66aad02 Conver to using \ for member variables in classes. In structs just use the name. 2 months ago
Zed A. Shaw 10e5f53292 Mostly pulled out all of the ftxui rendering into cleaner areas. 2 months ago
Zed A. Shaw a7f6357e12 Refactor the entity out. 2 months ago
Zed A. Shaw dd6d29ed7d A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you. 2 months ago
Zed A. Shaw 2e8abbaf5e Our hero can walk around the world and won't go through walls. 2 months ago
Zed A. Shaw bcc524861e Map generation is working well, and some cleanup. 2 months ago
Zed A. Shaw 3a43324fa2 Random map gen is mostly working, now to clean it up. 2 months ago
Zed A. Shaw a82944f55a Jank thoughts on using the dijk map to walk from door to door for tunnels. 2 months ago
Zed A. Shaw b100950877 Move the random gen to a global for now. 2 months ago
Zed A. Shaw a37a40d45f Slightly better parition and map_drawing. 2 months ago
Zed A. Shaw 44f11d5ddd Refactor into the class for more work. 2 months ago
Zed A. Shaw 6cb3366912 I can make a map with one room 'randomly' generated and calculate paths. 2 months ago
Zed A. Shaw 8b67a25732 Cleaned up the map for more work. 2 months ago
Zed A. Shaw ebb5360c5c Fixed the bug that made walls not receive the algorithm. 2 months ago
Zed A. Shaw 4d748d1f48 Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2 months ago