112 Commits (c1d43694b0e0a5e25150412df7c7ab97f5b3e551)
 

Author SHA1 Message Date
Zed A. Shaw c1d43694b0 Couldn't debug the map size crash so just did this small change until I can. 3 weeks ago
Zed A. Shaw 67cacd5dcd Can actually save the game now. 3 weeks ago
Zed A. Shaw b2ed598c1f Kind of working save now, but does have problems with dead things. 3 weeks ago
Zed A. Shaw 99d56b246c Looks like this is _possibly_ working but the last step of actually loading a save needs to be figured out. 3 weeks ago
Zed A. Shaw 6add24fed2 Big revelation is that anytime you're doing file I/O you _must_ use std::filesystem. It simplifies so much about working with files. 3 weeks ago
Zed A. Shaw da63f006c2 Config and save system almost there. 3 weeks ago
Zed A. Shaw 71bc97a016 Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any. 3 weeks ago
Zed A. Shaw d113dba42f Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 3 weeks ago
Zed A. Shaw babc190525 Tser can now output wstring and already saves wstring, so now need to use it. 3 weeks ago
Zed A. Shaw b113b90257 Cleaned up the tests for tser more and then removed cereal. 3 weeks ago
Zed A. Shaw bf57713416 Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output. 3 weeks ago
Zed A. Shaw 713d400d17 Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 3 weeks ago
Zed A. Shaw ddf1ba955c Now have a working config manager that can exist in the world properly. 3 weeks ago
Zed A. Shaw f6ddf4b03b Make it clear this is testing an ftxui setting. 3 weeks ago
Zed A. Shaw f223257aad Have to tweak when to test that true color is set, and also when to do it for the test. 3 weeks ago
Zed A. Shaw 707e9e3d6e Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal. 3 weeks ago
Zed A. Shaw 0ba789697a Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way. 3 weeks ago
Zed A. Shaw 24b1e4a500 Further cleaning of the renderer. 3 weeks ago
Zed A. Shaw fd8180bc61 Refactored the ansi_parser into a class that can be reused between render calls. 3 weeks ago
Zed A. Shaw e864e14eab Rendering with color is working now but still has problems with enabling/resetting the default colors. 3 weeks ago
Zed A. Shaw a36b187879 Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later. 3 weeks ago
Zed A. Shaw ae484bf425 ANSI code renderer starts working but I have to make it utf8/wchar_t friendly. 3 weeks ago
Zed A. Shaw 6ca4614fcb A bit better method of setting foreground vs. background. 3 weeks ago
Zed A. Shaw 2d550978b8 This seems to be the best way to do this, but I kepts a few other experiments in scratchpad. 3 weeks ago
Zed A. Shaw 058ab23fa2 This also does almost the same thing but using fgoto to switch between ansi and not. 3 weeks ago
Zed A. Shaw f32b39afe2 Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later. 3 weeks ago
Zed A. Shaw a44a9a04f9 Learned yesterday that you can do a multi-return assing to auto[] by just returning a struct. 3 weeks ago
Zed A. Shaw 3394327981 Better working but still picks up stray numbers I didn't specify. 4 weeks ago
Zed A. Shaw 74310304bd Start of a ragel parser that can do the ansi code parsing for me. 4 weeks ago
Zed A. Shaw 35ef1e786d A bit more cleanup before I redesign the renderer. 4 weeks ago
Zed A. Shaw 9397af2a11 Rendering code stripped out of the GUI code. 4 weeks ago
Zed A. Shaw 009b1e63a7 More refactoring to get the GUI dumber. 4 weeks ago
Zed A. Shaw 2fdbd63f4c Cleaning up and sorting out how to use the new events best. 4 weeks ago
Zed A. Shaw 04350cb51e GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems. 4 weeks ago
Zed A. Shaw da8011cb14 Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS. 4 weeks ago
Zed A. Shaw 3f87d19911 Simple event system for entities in the world. 4 weeks ago
Zed A. Shaw ea6cf1362b Create a test for the ECS before we add more functionality. 4 weeks ago
Zed A. Shaw 143fe7784c Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is. 4 weeks ago
Zed A. Shaw 4ed06b10b1 Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 4 weeks ago
Zed A. Shaw 9102bdc8ad Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you. 4 weeks ago
Zed A. Shaw 753bc70b77 Basic ragel test that can parse 1 ASNI sequence and do nothing with it. 4 weeks ago
Zed A. Shaw 4162287841 Implement a simple combat system and killing off enemies. See status for next steps. 4 weeks ago
Zed A. Shaw 62562faad3 Give the player first move advantage, but maybe this should be a setting on motion so that some enemies can beat the player. 4 weeks ago
Zed A. Shaw 5a123ae74c Refactor some code to have better naming and move Point and related point things into their own .hpp. 4 weeks ago
Zed A. Shaw c19cd707d1 Better unit test for the collision system. 4 weeks ago
Zed A. Shaw ec1ed23c52 Now using a simple collision map to track entities and then determine if they're near the player for attacking. 1 month ago
Zed A. Shaw 743f906bc7 Implemented a simple collision hash table. 1 month ago
Zed A. Shaw dbc2a10933 Very basic collision and combat to work out the idea and a logging system on the left. 1 month ago
Zed A. Shaw 98993481b0 Playing around with it some more to see how a move would work. 1 month ago
Zed A. Shaw 98baa13264 Tried out Google's AI response to the question of a C++ spatial hash and it kind of came close. This took some massaging but it could work. 1 month ago