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roguish
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Commit Graph
28 Commits (bf57713416eacf512ce05d240917f07e55a1b5aa)
Author
SHA1
Message
Date
Zed A. Shaw
713d400d17
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
2 weeks ago
Zed A. Shaw
ddf1ba955c
Now have a working config manager that can exist in the world properly.
3 weeks ago
Zed A. Shaw
707e9e3d6e
Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
3 weeks ago
Zed A. Shaw
0ba789697a
Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
3 weeks ago
Zed A. Shaw
e864e14eab
Rendering with color is working now but still has problems with enabling/resetting the default colors.
3 weeks ago
Zed A. Shaw
9397af2a11
Rendering code stripped out of the GUI code.
3 weeks ago
Zed A. Shaw
009b1e63a7
More refactoring to get the GUI dumber.
3 weeks ago
Zed A. Shaw
710076edfb
Pulled most of the variables out so now I can carve out functions.
2 months ago
Zed A. Shaw
a7f6357e12
Refactor the entity out.
2 months ago
Zed A. Shaw
cac7017563
Prepared to rework and refactor.
2 months ago
Zed A. Shaw
8aa982e5ea
Make the changes for the new assets layout.
2 months ago
Zed A. Shaw
feda66defd
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
2 months ago
Zed A. Shaw
69fa7d9e4e
Make doors randomly on the rooms.
2 months ago
Zed A. Shaw
dd6d29ed7d
A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you.
2 months ago
Zed A. Shaw
2e8abbaf5e
Our hero can walk around the world and won't go through walls.
2 months ago
Zed A. Shaw
3a43324fa2
Random map gen is mostly working, now to clean it up.
2 months ago
Zed A. Shaw
a82944f55a
Jank thoughts on using the dijk map to walk from door to door for tunnels.
2 months ago
Zed A. Shaw
f48f9d9bc5
If you just pick the wider of the dimensions then you get a more even spread vs random direction.
2 months ago
Zed A. Shaw
e1ebea7451
Working mostly correct now, just need to tweak how it works more and work on connections.
2 months ago
Zed A. Shaw
56cc38006b
NOTWORKING: Committing this so I can show the changes I made on the next stream.
2 months ago
Zed A. Shaw
62195e6eea
A dirty first cut at a single random horiz/vert split for the BSP algorithm.
2 months ago
Zed A. Shaw
6cb3366912
I can make a map with one room 'randomly' generated and calculate paths.
2 months ago
Zed A. Shaw
8b67a25732
Cleaned up the map for more work.
2 months ago
Zed A. Shaw
4f863c2635
Dijkstra thing is working on a sample map.
2 months ago
Zed A. Shaw
4d748d1f48
Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
2 months ago
Zed A. Shaw
d7b1cf0bf9
Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it.
2 months ago
Zed A. Shaw
6afb13a50b
A better starter for the project.
2 months ago
Zed A. Shaw
ad143dca05
Initial commit that has most of what I need.
2 months ago