Zed A. Shaw
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b7002917c1
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Color is now in one nice location.
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1 week ago |
Zed A. Shaw
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c8fa68815b
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A bit more cleanup of render but kind of stuck on what to do further.
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1 week ago |
Zed A. Shaw
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7cb03594a3
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Renderer now knows how to render panels as grid/text based on how the panel is configured.
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1 week ago |
Zed A. Shaw
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f79e7638c0
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Panel now holds data on how it should be rendered and render just uses that instead of calculating it.
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1 week ago |
Zed A. Shaw
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1a3bbaedda
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Use the MID value for borders.
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1 week ago |
Zed A. Shaw
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958c8545a7
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It's actually better to just use FTXUI's Modal system than to invent my own.
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1 week ago |
Zed A. Shaw
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88d362d6a5
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A little clean up while I think about how to do this....
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1 week ago |
Zed A. Shaw
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d36c42038d
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Simple mouse clicks working but probably wrong coordinates.
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1 week ago |
Zed A. Shaw
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64855f3c90
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The gui can now pop open a modal based on clicking a button but I need to manage focus next.
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1 week ago |
Zed A. Shaw
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34c84343db
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Mostly working now, just had to manually calculate the grid. Needs a cleanup but I'm moving on for now.
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1 week ago |
Zed A. Shaw
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89a70f398a
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Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
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1 week ago |
Zed A. Shaw
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96ee16e598
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Figured out that I don't need a special screen, just send events to the component directly with OnEvent. However, you have to component->Add() or call Render(component, []) with it or else it's not considered a child.
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2 weeks ago |
Zed A. Shaw
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e3cff8142c
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Barely working stripped down version of ScreenInteractive. Now to bring on the SFML events.
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2 weeks ago |
Zed A. Shaw
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7d3605f58b
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A bit of cleanup and testing of the panel, then some optimization to avoid re-rendering and multiple wchar converts.
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2 weeks ago |
Zed A. Shaw
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6e848004c4
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Panel is working and now I can work on the gui interactions parts.
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2 weeks ago |
Zed A. Shaw
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9bc9c9007f
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Now have a nice panel to hold all the UI panels we'll use later.
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2 weeks ago |
Zed A. Shaw
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baaf56d4de
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Can do better rendering of individual components and 'panels' but it's not too clean right now.
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2 weeks ago |
Zed A. Shaw
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7b5c84b5f7
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Cleaned up the gui display some more for future GUI elements.
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2 weeks ago |
Zed A. Shaw
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2ced72a475
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Slight improvement in the renderer efficiency.
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2 weeks ago |
Zed A. Shaw
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824a384ffd
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Font sizes and map view now work with arbitrary map sizes.
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2 weeks ago |
Zed A. Shaw
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2dccc6b17b
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Initial fix of the crash with different map sizes but that's not the ultimate fix.
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2 weeks ago |
Zed A. Shaw
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809ec9ed0d
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Merge branch 'main' of git.learnjsthehardway.com:learn-code-the-hard-way/roguish
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2 weeks ago |
Zed A. Shaw
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5af6d75b4c
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FINALLLYYYY!!! Can't believe it took so long to solve this but now I can gdb and catch aborts.
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2 weeks ago |
Zed A. Shaw
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badc0ca438
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The json output is a problem but I don't even use it.
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2 weeks ago |
Zed A. Shaw
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43fb60ebaa
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Removed the ambient sound until I can redesign it.
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2 weeks ago |
Zed A. Shaw
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113811bc84
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Got some new sounds and camera shake came back but has a bug.
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2 weeks ago |
Zed A. Shaw
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ed9d0de8e0
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Event system now accepts any data and the GUI receives simpler events with data for them.
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3 weeks ago |
Zed A. Shaw
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0e79288afc
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More notes on the next things to do.
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3 weeks ago |
Zed A. Shaw
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011fee4872
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A little bit nicer but ultimately the way the system talks to the GUI needs a redesign to be more 'coarse grain'
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3 weeks ago |
Zed A. Shaw
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0a268591c2
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Started working on the loot system which will eventually become the inventory/improved collision system.
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3 weeks ago |
Zed A. Shaw
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c1d43694b0
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Couldn't debug the map size crash so just did this small change until I can.
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3 weeks ago |
Zed A. Shaw
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67cacd5dcd
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Can actually save the game now.
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3 weeks ago |
Zed A. Shaw
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b2ed598c1f
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Kind of working save now, but does have problems with dead things.
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3 weeks ago |
Zed A. Shaw
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99d56b246c
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Looks like this is _possibly_ working but the last step of actually loading a save needs to be figured out.
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3 weeks ago |
Zed A. Shaw
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6add24fed2
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Big revelation is that anytime you're doing file I/O you _must_ use std::filesystem. It simplifies so much about working with files.
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3 weeks ago |
Zed A. Shaw
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da63f006c2
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Config and save system almost there.
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3 weeks ago |
Zed A. Shaw
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71bc97a016
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Save system should work better now, just needed to switch to basic map. This would probably a lot better if tser.hpp supported std::any.
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3 weeks ago |
Zed A. Shaw
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d113dba42f
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Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
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3 weeks ago |
Zed A. Shaw
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babc190525
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Tser can now output wstring and already saves wstring, so now need to use it.
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3 weeks ago |
Zed A. Shaw
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b113b90257
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Cleaned up the tests for tser more and then removed cereal.
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3 weeks ago |
Zed A. Shaw
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bf57713416
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Stripped tser.hpp down to the essentials so I can study it. No base64 encoding, less than comparison (wtf is that for), and I may even remove the 'json' output.
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3 weeks ago |
Zed A. Shaw
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713d400d17
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Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
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3 weeks ago |
Zed A. Shaw
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ddf1ba955c
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Now have a working config manager that can exist in the world properly.
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3 weeks ago |
Zed A. Shaw
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f6ddf4b03b
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Make it clear this is testing an ftxui setting.
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3 weeks ago |
Zed A. Shaw
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f223257aad
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Have to tweak when to test that true color is set, and also when to do it for the test.
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3 weeks ago |
Zed A. Shaw
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707e9e3d6e
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Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
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3 weeks ago |
Zed A. Shaw
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0ba789697a
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Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
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3 weeks ago |
Zed A. Shaw
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24b1e4a500
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Further cleaning of the renderer.
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3 weeks ago |
Zed A. Shaw
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fd8180bc61
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Refactored the ansi_parser into a class that can be reused between render calls.
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3 weeks ago |
Zed A. Shaw
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e864e14eab
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Rendering with color is working now but still has problems with enabling/resetting the default colors.
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3 weeks ago |