19 Commits (a44a9a04f9714bd1c8ba8cc548be174008edb616)

Author SHA1 Message Date
Zed A. Shaw 74310304bd Start of a ragel parser that can do the ansi code parsing for me. 4 weeks ago
Zed A. Shaw 9397af2a11 Rendering code stripped out of the GUI code. 4 weeks ago
Zed A. Shaw ea6cf1362b Create a test for the ECS before we add more functionality. 4 weeks ago
Zed A. Shaw 4ed06b10b1 Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 4 weeks ago
Zed A. Shaw 9102bdc8ad Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you. 4 weeks ago
Zed A. Shaw 753bc70b77 Basic ragel test that can parse 1 ASNI sequence and do nothing with it. 4 weeks ago
Zed A. Shaw 743f906bc7 Implemented a simple collision hash table. 1 month ago
Zed A. Shaw 98baa13264 Tried out Google's AI response to the question of a C++ spatial hash and it kind of came close. This took some massaging but it could work. 1 month ago
Zed A. Shaw e42647d727 I think I've got my head around what ECS does and am slowly reshaping the engine to use it better. 1 month ago
Zed A. Shaw da04c5ec54 Not sure why I didn't think of this before, but you can just copy all the .wrap files to another directory, and then instead of meson wrap install you just copy them to subprojects. That's how you lock the versions of dependencies. 1 month ago
Zed A. Shaw 33327154ad DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui. 1 month ago
Zed A. Shaw cc4f83a1d1 Just wrote my own entity system to figure it out. 2 months ago
Zed A. Shaw a3eaf78fd3 Brought in FLECS to play with, tomorrow we learn it. 2 months ago
Zed A. Shaw f9bf8f06ea Some jank test visual effects are working. 2 months ago
Zed A. Shaw 710076edfb Pulled most of the variables out so now I can carve out functions. 2 months ago
Zed A. Shaw a7f6357e12 Refactor the entity out. 2 months ago
Zed A. Shaw feda66defd Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2 months ago
Zed A. Shaw 4d748d1f48 Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2 months ago
Zed A. Shaw ad143dca05 Initial commit that has most of what I need. 2 months ago