12 Commits (958c8545a7e16b204389e7929c5bd8f717da0433)

Author SHA1 Message Date
Zed A. Shaw ed9d0de8e0 Event system now accepts any data and the GUI receives simpler events with data for them. 3 weeks ago
Zed A. Shaw 0e79288afc More notes on the next things to do. 3 weeks ago
Zed A. Shaw 0a268591c2 Started working on the loot system which will eventually become the inventory/improved collision system. 3 weeks ago
Zed A. Shaw d113dba42f Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components. 3 weeks ago
Zed A. Shaw 9397af2a11 Rendering code stripped out of the GUI code. 4 weeks ago
Zed A. Shaw da8011cb14 Can just use the enum as the type for the map but it'd be nicer if I could use a class enum without tons of template BS. 4 weeks ago
Zed A. Shaw 3f87d19911 Simple event system for entities in the world. 4 weeks ago
Zed A. Shaw ea6cf1362b Create a test for the ECS before we add more functionality. 4 weeks ago
Zed A. Shaw 143fe7784c Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is. 4 weeks ago
Zed A. Shaw 4162287841 Implement a simple combat system and killing off enemies. See status for next steps. 1 month ago
Zed A. Shaw 33327154ad DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui. 1 month ago
Zed A. Shaw b9c27cd6ba Now calling this DinkyECS and will use it in the game to move the enemies and such. 2 months ago