18 Commits (8d661b785bc7b58d06c51e00c1fd400af063c444)

Author SHA1 Message Date
Zed A. Shaw 03c5546cdf World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. 2 weeks ago
Zed A. Shaw 194cc6664b Lighting is working way better and now for world generation work. 2 weeks ago
Zed A. Shaw 9c03e850b5 Now have more fancy rooms with different floors to play with. 2 weeks ago
Zed A. Shaw 8a94108874 Entities now look like they stand on the tiles. 2 weeks ago
Zed A. Shaw 35f2defc11 Better lighting and a circle algorithm that works more reliably. 2 weeks ago
Zed A. Shaw 89e31279be Now have color and display char coming from assets/tiles.json but lighting still needs work. 2 weeks ago
Zed A. Shaw 7fe6ad174d Now have a configurable displayable tilemap to do better tiles. 2 weeks ago
Zed A. Shaw d916d1c383 A very jank circle algorithm that overdraws many of the lines but mostly works. 3 weeks ago
Zed A. Shaw ffc787df64 Designer is working great now, and this fixes a bunch of things about the mouse. 4 weeks ago
Zed A. Shaw a9e25668fb Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work. 4 weeks ago
Zed A. Shaw 0edd948101 A barely working tool to find font characters and pick their color. 1 month ago
Zed A. Shaw a9217e8423 Now have a basic prototype lighting system. 2 months ago
Zed A. Shaw 113811bc84 Got some new sounds and camera shake came back but has a bug. 2 months ago
Zed A. Shaw 713d400d17 Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 2 months ago
Zed A. Shaw ddf1ba955c Now have a working config manager that can exist in the world properly. 2 months ago
Zed A. Shaw 4ed06b10b1 Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 2 months ago
Zed A. Shaw 8aa982e5ea Make the changes for the new assets layout. 3 months ago
Zed A. Shaw feda66defd Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 3 months ago