14 Commits (857cd2f91040573ff52a20aea9319c425c8b65ee)

Author SHA1 Message Date
Zed A. Shaw 35f2defc11 Better lighting and a circle algorithm that works more reliably. 1 week ago
Zed A. Shaw 89e31279be Now have color and display char coming from assets/tiles.json but lighting still needs work. 2 weeks ago
Zed A. Shaw 7fe6ad174d Now have a configurable displayable tilemap to do better tiles. 2 weeks ago
Zed A. Shaw d916d1c383 A very jank circle algorithm that overdraws many of the lines but mostly works. 2 weeks ago
Zed A. Shaw ffc787df64 Designer is working great now, and this fixes a bunch of things about the mouse. 3 weeks ago
Zed A. Shaw a9e25668fb Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work. 3 weeks ago
Zed A. Shaw 0edd948101 A barely working tool to find font characters and pick their color. 4 weeks ago
Zed A. Shaw a9217e8423 Now have a basic prototype lighting system. 1 month ago
Zed A. Shaw 113811bc84 Got some new sounds and camera shake came back but has a bug. 2 months ago
Zed A. Shaw 713d400d17 Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 2 months ago
Zed A. Shaw ddf1ba955c Now have a working config manager that can exist in the world properly. 2 months ago
Zed A. Shaw 4ed06b10b1 Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 2 months ago
Zed A. Shaw 8aa982e5ea Make the changes for the new assets layout. 3 months ago
Zed A. Shaw feda66defd Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 3 months ago