Commit Graph

14 Commits (753bc70b77fc47d08e75be11cf55b63c5a94a317)

Author SHA1 Message Date
Zed A. Shaw 5a123ae74c Refactor some code to have better naming and move Point and related point things into their own .hpp. 7 months ago
Zed A. Shaw c19cd707d1 Better unit test for the collision system. 7 months ago
Zed A. Shaw ec1ed23c52 Now using a simple collision map to track entities and then determine if they're near the player for attacking. 7 months ago
Zed A. Shaw 743f906bc7 Implemented a simple collision hash table. 7 months ago
Zed A. Shaw 5cf66aad02 Conver to using \ for member variables in classes. In structs just use the name. 8 months ago
Zed A. Shaw feda66defd Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 8 months ago
Zed A. Shaw 62195e6eea A dirty first cut at a single random horiz/vert split for the BSP algorithm. 8 months ago
Zed A. Shaw 6cb3366912 I can make a map with one room 'randomly' generated and calculate paths. 8 months ago
Zed A. Shaw 8b67a25732 Cleaned up the map for more work. 8 months ago
Zed A. Shaw 4f863c2635 Dijkstra thing is working on a sample map. 8 months ago
Zed A. Shaw c6d298023a Need the test file.json 8 months ago
Zed A. Shaw ebb5360c5c Fixed the bug that made walls not receive the algorithm. 8 months ago
Zed A. Shaw 4d748d1f48 Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 8 months ago
Zed A. Shaw ad143dca05 Initial commit that has most of what I need. 8 months ago