66 Commits (743f906bc734a4c0f3d3b6a8c9e9e2bdd0221f34)
 

Author SHA1 Message Date
Zed A. Shaw f48f9d9bc5 If you just pick the wider of the dimensions then you get a more even spread vs random direction. 2 months ago
Zed A. Shaw 5f09747109 If you just pick the wider of the dimensions then you get a more even spread vs random direction. 2 months ago
Zed A. Shaw e1ebea7451 Working mostly correct now, just need to tweak how it works more and work on connections. 2 months ago
Zed A. Shaw 61d2747441 It's working way better now, with correct internal dimensions, but I'm drawing the wrong nodes, need to go depth first. 2 months ago
Zed A. Shaw 56cc38006b NOTWORKING: Committing this so I can show the changes I made on the next stream. 2 months ago
Zed A. Shaw 62195e6eea A dirty first cut at a single random horiz/vert split for the BSP algorithm. 2 months ago
Zed A. Shaw 6cb3366912 I can make a map with one room 'randomly' generated and calculate paths. 2 months ago
Zed A. Shaw 8b67a25732 Cleaned up the map for more work. 2 months ago
Zed A. Shaw 4f863c2635 Dijkstra thing is working on a sample map. 2 months ago
Zed A. Shaw c6d298023a Need the test file.json 2 months ago
Zed A. Shaw ebb5360c5c Fixed the bug that made walls not receive the algorithm. 2 months ago
Zed A. Shaw 4d748d1f48 Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2 months ago
Zed A. Shaw d7b1cf0bf9 Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 2 months ago
Zed A. Shaw 6afb13a50b A better starter for the project. 2 months ago
Zed A. Shaw ad143dca05 Initial commit that has most of what I need. 2 months ago
Zed A. Shaw 933f47a440 Initial commit 2 months ago