13 Commits (74310304bd6736066746d9fae004602419f2814a)

Author SHA1 Message Date
Zed A. Shaw 74310304bd Start of a ragel parser that can do the ansi code parsing for me. 2 months ago
Zed A. Shaw ea6cf1362b Create a test for the ECS before we add more functionality. 2 months ago
Zed A. Shaw 143fe7784c Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is. 2 months ago
Zed A. Shaw 4ed06b10b1 Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals. 2 months ago
Zed A. Shaw 753bc70b77 Basic ragel test that can parse 1 ASNI sequence and do nothing with it. 2 months ago
Zed A. Shaw dbc2a10933 Very basic collision and combat to work out the idea and a logging system on the left. 2 months ago
Zed A. Shaw 98993481b0 Playing around with it some more to see how a move would work. 2 months ago
Zed A. Shaw 98baa13264 Tried out Google's AI response to the question of a C++ spatial hash and it kind of came close. This took some massaging but it could work. 2 months ago
Zed A. Shaw 33327154ad DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui. 2 months ago
Zed A. Shaw b9c27cd6ba Now calling this DinkyECS and will use it in the game to move the enemies and such. 2 months ago
Zed A. Shaw 085777706e A few more little features like facts and the ability to store a system for later running. 2 months ago
Zed A. Shaw cc4f83a1d1 Just wrote my own entity system to figure it out. 2 months ago
Zed A. Shaw a3eaf78fd3 Brought in FLECS to play with, tomorrow we learn it. 3 months ago