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roguish
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Commit Graph
30 Commits (62f986719da4ae2c675e9e79ce61f9e204156dfc)
Author
SHA1
Message
Date
Zed A. Shaw
62f986719d
Quick hack to test finding a better light. If you find the gold you get a better light.
2 weeks ago
Zed A. Shaw
a9217e8423
Now have a basic prototype lighting system.
2 weeks ago
Zed A. Shaw
1bb04b4562
Tried to set the background color in the ftxui canvas and weirdly it started doing almost what I want with lighting, but I didn't write any code to do that. There's some bug in how I'm doing it that's causing it to set the colors...correctly. Must find out why.
3 weeks ago
Zed A. Shaw
ed9d0de8e0
Event system now accepts any data and the GUI receives simpler events with data for them.
1 month ago
Zed A. Shaw
0e79288afc
More notes on the next things to do.
1 month ago
Zed A. Shaw
011fee4872
A little bit nicer but ultimately the way the system talks to the GUI needs a redesign to be more 'coarse grain'
1 month ago
Zed A. Shaw
0a268591c2
Started working on the loot system which will eventually become the inventory/improved collision system.
1 month ago
Zed A. Shaw
67cacd5dcd
Can actually save the game now.
1 month ago
Zed A. Shaw
d113dba42f
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
1 month ago
Zed A. Shaw
713d400d17
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
1 month ago
Zed A. Shaw
e864e14eab
Rendering with color is working now but still has problems with enabling/resetting the default colors.
1 month ago
Zed A. Shaw
ae484bf425
ANSI code renderer starts working but I have to make it utf8/wchar_t friendly.
1 month ago
Zed A. Shaw
009b1e63a7
More refactoring to get the GUI dumber.
1 month ago
Zed A. Shaw
04350cb51e
GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems.
1 month ago
Zed A. Shaw
ea6cf1362b
Create a test for the ECS before we add more functionality.
1 month ago
Zed A. Shaw
143fe7784c
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
1 month ago
Zed A. Shaw
4ed06b10b1
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
1 month ago
Zed A. Shaw
9102bdc8ad
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
2 months ago
Zed A. Shaw
4162287841
Implement a simple combat system and killing off enemies. See status for next steps.
2 months ago
Zed A. Shaw
62562faad3
Give the player first move advantage, but maybe this should be a setting on motion so that some enemies can beat the player.
2 months ago
Zed A. Shaw
5a123ae74c
Refactor some code to have better naming and move Point and related point things into their own .hpp.
2 months ago
Zed A. Shaw
ec1ed23c52
Now using a simple collision map to track entities and then determine if they're near the player for attacking.
2 months ago
Zed A. Shaw
dbc2a10933
Very basic collision and combat to work out the idea and a logging system on the left.
2 months ago
Zed A. Shaw
6f2fba4f7f
Make a few comments to keep this straight.
2 months ago
Zed A. Shaw
02a45d890f
Make it so the canvas for the map view is calculated based on the font size, which will allow for zooming.
2 months ago
Zed A. Shaw
8b61a4fad8
Forgot to set targets for pathing.
2 months ago
Zed A. Shaw
da64e526c4
Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport.
2 months ago
Zed A. Shaw
1bb8999610
A bit more cleanup, but still looking for more organization.
2 months ago
Zed A. Shaw
e42647d727
I think I've got my head around what ECS does and am slowly reshaping the engine to use it better.
2 months ago