13 Commits (59a6882b700d8241a51c03e5dadcac68f52b6b4b)

Author SHA1 Message Date
Zed A. Shaw 82216b8307 World copying with facts and constants is working so now new levels are possible, but need to work on previous level motion. 1 week ago
Zed A. Shaw 2825faf038 You can now go down stairs to new levels, but when you do you become stairs or a random monster. 2 weeks ago
Zed A. Shaw 3a16595ca7 A few small changes so that the player's lightsource is just like any other entity lightsource components. 3 weeks ago
Zed A. Shaw e63a8dd920 Using an event for the device interaction is better. If I get to where there's tons of devices then I'll rethink it but right now this is less convoluted. 3 weeks ago
Zed A. Shaw d2162910f6 Implemented configurable randomization in the world builder, and then got the beginning of devices to work for the next part of going down a level through stairs. 3 weeks ago
Zed A. Shaw 7acbd0379f There's now a config to control the random world gen a bit. 3 weeks ago
Zed A. Shaw 03c5546cdf World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. 1 month ago
Zed A. Shaw d916d1c383 A very jank circle algorithm that overdraws many of the lines but mostly works. 2 months ago
Zed A. Shaw a9e25668fb Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work. 2 months ago
Zed A. Shaw 0edd948101 A barely working tool to find font characters and pick their color. 2 months ago
Zed A. Shaw a9217e8423 Now have a basic prototype lighting system. 2 months ago
Zed A. Shaw 713d400d17 Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 3 months ago
Zed A. Shaw ddf1ba955c Now have a working config manager that can exist in the world properly. 3 months ago