199 次程式碼提交 (547be19e68a4f1e72e903b688bbdf982baa1fa5f)
 

作者 SHA1 備註 日期
Zed A. Shaw da04c5ec54 Not sure why I didn't think of this before, but you can just copy all the .wrap files to another directory, and then instead of meson wrap install you just copy them to subprojects. That's how you lock the versions of dependencies. 9 個月前
Zed A. Shaw 33327154ad DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui. 9 個月前
Zed A. Shaw 86c98c43c2 Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing. 9 個月前
Zed A. Shaw b9c27cd6ba Now calling this DinkyECS and will use it in the game to move the enemies and such. 9 個月前
Zed A. Shaw 085777706e A few more little features like facts and the ability to store a system for later running. 9 個月前
Zed A. Shaw cc4f83a1d1 Just wrote my own entity system to figure it out. 9 個月前
Zed A. Shaw a3eaf78fd3 Brought in FLECS to play with, tomorrow we learn it. 9 個月前
Zed A. Shaw b8a0d9bbd1 Now able to render the map at a different size from the rest of the UI and also only shake the map. 9 個月前
Zed A. Shaw 77945be4d7 Record some bugs. 9 個月前
Zed A. Shaw f9bf8f06ea Some jank test visual effects are working. 9 個月前
Zed A. Shaw 243d15c123 Just don't prevent start points being in walls. 9 個月前
Zed A. Shaw 6f952bfd28 Fixed the screen sizing issue. It was just using the terminal size and not the window graphic size. 9 個月前
Zed A. Shaw 5cf66aad02 Conver to using \ for member variables in classes. In structs just use the name. 9 個月前
Zed A. Shaw 187edb898e Mostly all cleaned up now. 9 個月前
Zed A. Shaw 10e5f53292 Mostly pulled out all of the ftxui rendering into cleaner areas. 9 個月前
Zed A. Shaw 710076edfb Pulled most of the variables out so now I can carve out functions. 9 個月前
Zed A. Shaw a7f6357e12 Refactor the entity out. 9 個月前
Zed A. Shaw cac7017563 Prepared to rework and refactor. 9 個月前
Zed A. Shaw 1404144af8 Ignore more irrelevant things. 9 個月前
Zed A. Shaw 8aa982e5ea Make the changes for the new assets layout. 9 個月前
Zed A. Shaw feda66defd Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 9 個月前
Zed A. Shaw 69fa7d9e4e Make doors randomly on the rooms. 9 個月前
Zed A. Shaw dd6d29ed7d A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you. 9 個月前
Zed A. Shaw 2e8abbaf5e Our hero can walk around the world and won't go through walls. 9 個月前
Zed A. Shaw bcc524861e Map generation is working well, and some cleanup. 9 個月前
Zed A. Shaw 3a43324fa2 Random map gen is mostly working, now to clean it up. 9 個月前
Zed A. Shaw a82944f55a Jank thoughts on using the dijk map to walk from door to door for tunnels. 10 個月前
Zed A. Shaw b100950877 Move the random gen to a global for now. 10 個月前
Zed A. Shaw a37a40d45f Slightly better parition and map_drawing. 10 個月前
Zed A. Shaw 44f11d5ddd Refactor into the class for more work. 10 個月前
Zed A. Shaw 04b16c75ad Undo the dijk test. 10 個月前
Zed A. Shaw 68d6b9e90c If you invert the walls and the input map then you might be able to use the dijkstra map to find interesting paths between rooms. 10 個月前
Zed A. Shaw 997a3ab45b Lots of nice options for tweaking and settings. Next step is the cleanup and then connecting rooms. 10 個月前
Zed A. Shaw f48f9d9bc5 If you just pick the wider of the dimensions then you get a more even spread vs random direction. 10 個月前
Zed A. Shaw 5f09747109 If you just pick the wider of the dimensions then you get a more even spread vs random direction. 10 個月前
Zed A. Shaw e1ebea7451 Working mostly correct now, just need to tweak how it works more and work on connections. 10 個月前
Zed A. Shaw 61d2747441 It's working way better now, with correct internal dimensions, but I'm drawing the wrong nodes, need to go depth first. 10 個月前
Zed A. Shaw 56cc38006b NOTWORKING: Committing this so I can show the changes I made on the next stream. 10 個月前
Zed A. Shaw 62195e6eea A dirty first cut at a single random horiz/vert split for the BSP algorithm. 10 個月前
Zed A. Shaw 6cb3366912 I can make a map with one room 'randomly' generated and calculate paths. 10 個月前
Zed A. Shaw 8b67a25732 Cleaned up the map for more work. 10 個月前
Zed A. Shaw 4f863c2635 Dijkstra thing is working on a sample map. 10 個月前
Zed A. Shaw c6d298023a Need the test file.json 10 個月前
Zed A. Shaw ebb5360c5c Fixed the bug that made walls not receive the algorithm. 10 個月前
Zed A. Shaw 4d748d1f48 Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 10 個月前
Zed A. Shaw d7b1cf0bf9 Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 10 個月前
Zed A. Shaw 6afb13a50b A better starter for the project. 10 個月前
Zed A. Shaw ad143dca05 Initial commit that has most of what I need. 10 個月前
Zed A. Shaw 933f47a440 Initial commit 10 個月前