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199 次程式碼提交 (547be19e68a4f1e72e903b688bbdf982baa1fa5f)
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Zed A. Shaw
da04c5ec54
Not sure why I didn't think of this before, but you can just copy all the .wrap files to another directory, and then instead of meson wrap install you just copy them to subprojects. That's how you lock the versions of dependencies.
9 個月前
Zed A. Shaw
33327154ad
DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui.
9 個月前
Zed A. Shaw
86c98c43c2
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
9 個月前
Zed A. Shaw
b9c27cd6ba
Now calling this DinkyECS and will use it in the game to move the enemies and such.
9 個月前
Zed A. Shaw
085777706e
A few more little features like facts and the ability to store a system for later running.
9 個月前
Zed A. Shaw
cc4f83a1d1
Just wrote my own entity system to figure it out.
9 個月前
Zed A. Shaw
a3eaf78fd3
Brought in FLECS to play with, tomorrow we learn it.
9 個月前
Zed A. Shaw
b8a0d9bbd1
Now able to render the map at a different size from the rest of the UI and also only shake the map.
9 個月前
Zed A. Shaw
77945be4d7
Record some bugs.
9 個月前
Zed A. Shaw
f9bf8f06ea
Some jank test visual effects are working.
9 個月前
Zed A. Shaw
243d15c123
Just don't prevent start points being in walls.
9 個月前
Zed A. Shaw
6f952bfd28
Fixed the screen sizing issue. It was just using the terminal size and not the window graphic size.
9 個月前
Zed A. Shaw
5cf66aad02
Conver to using \ for member variables in classes. In structs just use the name.
9 個月前
Zed A. Shaw
187edb898e
Mostly all cleaned up now.
9 個月前
Zed A. Shaw
10e5f53292
Mostly pulled out all of the ftxui rendering into cleaner areas.
9 個月前
Zed A. Shaw
710076edfb
Pulled most of the variables out so now I can carve out functions.
9 個月前
Zed A. Shaw
a7f6357e12
Refactor the entity out.
9 個月前
Zed A. Shaw
cac7017563
Prepared to rework and refactor.
9 個月前
Zed A. Shaw
1404144af8
Ignore more irrelevant things.
9 個月前
Zed A. Shaw
8aa982e5ea
Make the changes for the new assets layout.
9 個月前
Zed A. Shaw
feda66defd
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
9 個月前
Zed A. Shaw
69fa7d9e4e
Make doors randomly on the rooms.
9 個月前
Zed A. Shaw
dd6d29ed7d
A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you.
9 個月前
Zed A. Shaw
2e8abbaf5e
Our hero can walk around the world and won't go through walls.
9 個月前
Zed A. Shaw
bcc524861e
Map generation is working well, and some cleanup.
9 個月前
Zed A. Shaw
3a43324fa2
Random map gen is mostly working, now to clean it up.
9 個月前
Zed A. Shaw
a82944f55a
Jank thoughts on using the dijk map to walk from door to door for tunnels.
10 個月前
Zed A. Shaw
b100950877
Move the random gen to a global for now.
10 個月前
Zed A. Shaw
a37a40d45f
Slightly better parition and map_drawing.
10 個月前
Zed A. Shaw
44f11d5ddd
Refactor into the class for more work.
10 個月前
Zed A. Shaw
04b16c75ad
Undo the dijk test.
10 個月前
Zed A. Shaw
68d6b9e90c
If you invert the walls and the input map then you might be able to use the dijkstra map to find interesting paths between rooms.
10 個月前
Zed A. Shaw
997a3ab45b
Lots of nice options for tweaking and settings. Next step is the cleanup and then connecting rooms.
10 個月前
Zed A. Shaw
f48f9d9bc5
If you just pick the wider of the dimensions then you get a more even spread vs random direction.
10 個月前
Zed A. Shaw
5f09747109
If you just pick the wider of the dimensions then you get a more even spread vs random direction.
10 個月前
Zed A. Shaw
e1ebea7451
Working mostly correct now, just need to tweak how it works more and work on connections.
10 個月前
Zed A. Shaw
61d2747441
It's working way better now, with correct internal dimensions, but I'm drawing the wrong nodes, need to go depth first.
10 個月前
Zed A. Shaw
56cc38006b
NOTWORKING: Committing this so I can show the changes I made on the next stream.
10 個月前
Zed A. Shaw
62195e6eea
A dirty first cut at a single random horiz/vert split for the BSP algorithm.
10 個月前
Zed A. Shaw
6cb3366912
I can make a map with one room 'randomly' generated and calculate paths.
10 個月前
Zed A. Shaw
8b67a25732
Cleaned up the map for more work.
10 個月前
Zed A. Shaw
4f863c2635
Dijkstra thing is working on a sample map.
10 個月前
Zed A. Shaw
c6d298023a
Need the test file.json
10 個月前
Zed A. Shaw
ebb5360c5c
Fixed the bug that made walls not receive the algorithm.
10 個月前
Zed A. Shaw
4d748d1f48
Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
10 個月前
Zed A. Shaw
d7b1cf0bf9
Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it.
10 個月前
Zed A. Shaw
6afb13a50b
A better starter for the project.
10 個月前
Zed A. Shaw
ad143dca05
Initial commit that has most of what I need.
10 個月前
Zed A. Shaw
933f47a440
Initial commit
10 個月前
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