11 Commits (3a16595ca7adfed3b7b8c48f0225b1936e19d569)

Author SHA1 Message Date
Zed A. Shaw 3a16595ca7 A few small changes so that the player's lightsource is just like any other entity lightsource components. 3 days ago
Zed A. Shaw e63a8dd920 Using an event for the device interaction is better. If I get to where there's tons of devices then I'll rethink it but right now this is less convoluted. 5 days ago
Zed A. Shaw d2162910f6 Implemented configurable randomization in the world builder, and then got the beginning of devices to work for the next part of going down a level through stairs. 1 week ago
Zed A. Shaw 7acbd0379f There's now a config to control the random world gen a bit. 1 week ago
Zed A. Shaw 03c5546cdf World builder now loads the tile map json and usese the keys to figure out how to randomize the floor configurations. 3 weeks ago
Zed A. Shaw d916d1c383 A very jank circle algorithm that overdraws many of the lines but mostly works. 1 month ago
Zed A. Shaw a9e25668fb Rought font extractor that probably has a memory error causing it to behave mysteriously, and the designer now uses a json file of the characters that will work. 1 month ago
Zed A. Shaw 0edd948101 A barely working tool to find font characters and pick their color. 2 months ago
Zed A. Shaw a9217e8423 Now have a basic prototype lighting system. 2 months ago
Zed A. Shaw 713d400d17 Cereal works pretty well so I may use it, but there's one more library I want to try first called tser. 3 months ago
Zed A. Shaw ddf1ba955c Now have a working config manager that can exist in the world properly. 3 months ago