23 Commits (2d550978b87254118f14e22e9145144a8a7535ca)

Author SHA1 Message Date
Zed A. Shaw 9397af2a11 Rendering code stripped out of the GUI code. 3 weeks ago
Zed A. Shaw 009b1e63a7 More refactoring to get the GUI dumber. 4 weeks ago
Zed A. Shaw 710076edfb Pulled most of the variables out so now I can carve out functions. 2 months ago
Zed A. Shaw a7f6357e12 Refactor the entity out. 2 months ago
Zed A. Shaw cac7017563 Prepared to rework and refactor. 2 months ago
Zed A. Shaw 8aa982e5ea Make the changes for the new assets layout. 2 months ago
Zed A. Shaw feda66defd Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall. 2 months ago
Zed A. Shaw 69fa7d9e4e Make doors randomly on the rooms. 2 months ago
Zed A. Shaw dd6d29ed7d A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you. 2 months ago
Zed A. Shaw 2e8abbaf5e Our hero can walk around the world and won't go through walls. 2 months ago
Zed A. Shaw 3a43324fa2 Random map gen is mostly working, now to clean it up. 2 months ago
Zed A. Shaw a82944f55a Jank thoughts on using the dijk map to walk from door to door for tunnels. 2 months ago
Zed A. Shaw f48f9d9bc5 If you just pick the wider of the dimensions then you get a more even spread vs random direction. 2 months ago
Zed A. Shaw e1ebea7451 Working mostly correct now, just need to tweak how it works more and work on connections. 2 months ago
Zed A. Shaw 56cc38006b NOTWORKING: Committing this so I can show the changes I made on the next stream. 2 months ago
Zed A. Shaw 62195e6eea A dirty first cut at a single random horiz/vert split for the BSP algorithm. 2 months ago
Zed A. Shaw 6cb3366912 I can make a map with one room 'randomly' generated and calculate paths. 2 months ago
Zed A. Shaw 8b67a25732 Cleaned up the map for more work. 2 months ago
Zed A. Shaw 4f863c2635 Dijkstra thing is working on a sample map. 2 months ago
Zed A. Shaw 4d748d1f48 Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm. 2 months ago
Zed A. Shaw d7b1cf0bf9 Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it. 2 months ago
Zed A. Shaw 6afb13a50b A better starter for the project. 2 months ago
Zed A. Shaw ad143dca05 Initial commit that has most of what I need. 2 months ago