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roguish
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Commit Graph
33 Commits (2d550978b87254118f14e22e9145144a8a7535ca)
Author
SHA1
Message
Date
Zed A. Shaw
35ef1e786d
A bit more cleanup before I redesign the renderer.
3 weeks ago
Zed A. Shaw
9397af2a11
Rendering code stripped out of the GUI code.
3 weeks ago
Zed A. Shaw
009b1e63a7
More refactoring to get the GUI dumber.
4 weeks ago
Zed A. Shaw
2fdbd63f4c
Cleaning up and sorting out how to use the new events best.
4 weeks ago
Zed A. Shaw
04350cb51e
GUI is now decoupled from the ECS using the new DinkyECS event queues. That makes it easier to update and change the GUI without having to constantly alter the systems.
4 weeks ago
Zed A. Shaw
143fe7784c
Clean up the DinkyECSso that it's easier to understand and more obvious what a fact vs. component is.
4 weeks ago
Zed A. Shaw
4ed06b10b1
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
4 weeks ago
Zed A. Shaw
9102bdc8ad
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
4 weeks ago
Zed A. Shaw
4162287841
Implement a simple combat system and killing off enemies. See status for next steps.
4 weeks ago
Zed A. Shaw
5a123ae74c
Refactor some code to have better naming and move Point and related point things into their own .hpp.
4 weeks ago
Zed A. Shaw
ec1ed23c52
Now using a simple collision map to track entities and then determine if they're near the player for attacking.
4 weeks ago
Zed A. Shaw
dbc2a10933
Very basic collision and combat to work out the idea and a logging system on the left.
4 weeks ago
Zed A. Shaw
e57a13846f
A bit more caching and optimization then determine how to center glyphs in the center of the background if it fits.
1 month ago
Zed A. Shaw
9083582420
Make it possible to zoom in/out, but I may make this a combat thing where it's zoomed out until you encounter an enemy.
1 month ago
Zed A. Shaw
02a45d890f
Make it so the canvas for the map view is calculated based on the font size, which will allow for zooming.
1 month ago
Zed A. Shaw
9f1e9717a0
Super jank prototype of my idea but I am rendering multiple characters per cell to give the effect of a more complex character. Now to make this a data setup so it's easy to make characters. Also, probably have little add ons to show things like weapons equiped, etc.
1 month ago
Zed A. Shaw
31c86fa2b3
Cleanup before trying to make the tile rendering faster by pre-loading the sprites needed, or caching as they're requested.
1 month ago
Zed A. Shaw
08d71f9bdc
Super duper slow but this renders the text glyphs directly as sprites so I can do special colorization. Probalby then need to process the ftxui color ansi codes.
1 month ago
Zed A. Shaw
fe5f7673ea
Remove some unused variables.
1 month ago
Zed A. Shaw
da64e526c4
Systems now control most of the game's operations and a lot of the rendering logic, this now brings in a camera so maps can be larger than the viewport.
1 month ago
Zed A. Shaw
1bb8999610
A bit more cleanup, but still looking for more organization.
1 month ago
Zed A. Shaw
e42647d727
I think I've got my head around what ECS does and am slowly reshaping the engine to use it better.
1 month ago
Zed A. Shaw
33327154ad
DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui.
1 month ago
Zed A. Shaw
86c98c43c2
Fixes to make it build on OSX with old gear. I have an ancient OSX laptop that uses Clang 14 and it actuall works there. Amazing.
1 month ago
Zed A. Shaw
cc4f83a1d1
Just wrote my own entity system to figure it out.
1 month ago
Zed A. Shaw
a3eaf78fd3
Brought in FLECS to play with, tomorrow we learn it.
2 months ago
Zed A. Shaw
b8a0d9bbd1
Now able to render the map at a different size from the rest of the UI and also only shake the map.
2 months ago
Zed A. Shaw
77945be4d7
Record some bugs.
2 months ago
Zed A. Shaw
f9bf8f06ea
Some jank test visual effects are working.
2 months ago
Zed A. Shaw
6f952bfd28
Fixed the screen sizing issue. It was just using the terminal size and not the window graphic size.
2 months ago
Zed A. Shaw
5cf66aad02
Conver to using \ for member variables in classes. In structs just use the name.
2 months ago
Zed A. Shaw
187edb898e
Mostly all cleaned up now.
2 months ago