14 Commits (1a3bbaedda2e38079af57b0515255958639ab11e)

Author SHA1 Message Date
Zed A. Shaw 958c8545a7 It's actually better to just use FTXUI's Modal system than to invent my own. 6 days ago
Zed A. Shaw 34c84343db Mostly working now, just had to manually calculate the grid. Needs a cleanup but I'm moving on for now. 7 days ago
Zed A. Shaw 89a70f398a Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs. 1 week ago
Zed A. Shaw 7d3605f58b A bit of cleanup and testing of the panel, then some optimization to avoid re-rendering and multiple wchar converts. 2 weeks ago
Zed A. Shaw 9bc9c9007f Now have a nice panel to hold all the UI panels we'll use later. 2 weeks ago
Zed A. Shaw 7b5c84b5f7 Cleaned up the gui display some more for future GUI elements. 2 weeks ago
Zed A. Shaw 824a384ffd Font sizes and map view now work with arbitrary map sizes. 2 weeks ago
Zed A. Shaw c1d43694b0 Couldn't debug the map size crash so just did this small change until I can. 2 weeks ago
Zed A. Shaw 24b1e4a500 Further cleaning of the renderer. 3 weeks ago
Zed A. Shaw fd8180bc61 Refactored the ansi_parser into a class that can be reused between render calls. 3 weeks ago
Zed A. Shaw e864e14eab Rendering with color is working now but still has problems with enabling/resetting the default colors. 3 weeks ago
Zed A. Shaw ae484bf425 ANSI code renderer starts working but I have to make it utf8/wchar_t friendly. 3 weeks ago
Zed A. Shaw 35ef1e786d A bit more cleanup before I redesign the renderer. 3 weeks ago
Zed A. Shaw 9397af2a11 Rendering code stripped out of the GUI code. 3 weeks ago