Zed A. Shaw
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89a70f398a
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Rewrote the ansi parser to exactly callback on color setting, so now just need to clean this all up and fix a few little bugs.
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2 weeks ago |
Zed A. Shaw
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0e79288afc
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More notes on the next things to do.
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3 weeks ago |
Zed A. Shaw
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0a268591c2
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Started working on the loot system which will eventually become the inventory/improved collision system.
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3 weeks ago |
Zed A. Shaw
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67cacd5dcd
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Can actually save the game now.
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3 weeks ago |
Zed A. Shaw
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b2ed598c1f
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Kind of working save now, but does have problems with dead things.
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3 weeks ago |
Zed A. Shaw
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da63f006c2
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Config and save system almost there.
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3 weeks ago |
Zed A. Shaw
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713d400d17
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Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
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3 weeks ago |
Zed A. Shaw
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ddf1ba955c
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Now have a working config manager that can exist in the world properly.
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4 weeks ago |
Zed A. Shaw
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707e9e3d6e
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Have to force the terminal detected by FTXUI to use full color no matter what it detects in the actual terminal.
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4 weeks ago |
Zed A. Shaw
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0ba789697a
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Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
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4 weeks ago |
Zed A. Shaw
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e864e14eab
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Rendering with color is working now but still has problems with enabling/resetting the default colors.
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4 weeks ago |
Zed A. Shaw
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9397af2a11
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Rendering code stripped out of the GUI code.
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4 weeks ago |
Zed A. Shaw
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009b1e63a7
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More refactoring to get the GUI dumber.
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4 weeks ago |
Zed A. Shaw
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710076edfb
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Pulled most of the variables out so now I can carve out functions.
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2 months ago |
Zed A. Shaw
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a7f6357e12
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Refactor the entity out.
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2 months ago |
Zed A. Shaw
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cac7017563
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Prepared to rework and refactor.
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2 months ago |
Zed A. Shaw
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8aa982e5ea
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Make the changes for the new assets layout.
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2 months ago |
Zed A. Shaw
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feda66defd
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Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
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2 months ago |
Zed A. Shaw
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69fa7d9e4e
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Make doors randomly on the rooms.
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2 months ago |
Zed A. Shaw
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dd6d29ed7d
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A ton of the game basic functions are now working. I have a random gen man, enemies, and enemies pathing to you.
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2 months ago |
Zed A. Shaw
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2e8abbaf5e
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Our hero can walk around the world and won't go through walls.
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2 months ago |
Zed A. Shaw
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3a43324fa2
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Random map gen is mostly working, now to clean it up.
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2 months ago |
Zed A. Shaw
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a82944f55a
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Jank thoughts on using the dijk map to walk from door to door for tunnels.
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2 months ago |
Zed A. Shaw
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f48f9d9bc5
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If you just pick the wider of the dimensions then you get a more even spread vs random direction.
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2 months ago |
Zed A. Shaw
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e1ebea7451
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Working mostly correct now, just need to tweak how it works more and work on connections.
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2 months ago |
Zed A. Shaw
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56cc38006b
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NOTWORKING: Committing this so I can show the changes I made on the next stream.
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2 months ago |
Zed A. Shaw
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62195e6eea
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A dirty first cut at a single random horiz/vert split for the BSP algorithm.
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2 months ago |
Zed A. Shaw
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6cb3366912
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I can make a map with one room 'randomly' generated and calculate paths.
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2 months ago |
Zed A. Shaw
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8b67a25732
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Cleaned up the map for more work.
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2 months ago |
Zed A. Shaw
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4f863c2635
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Dijkstra thing is working on a sample map.
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2 months ago |
Zed A. Shaw
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4d748d1f48
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Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
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2 months ago |
Zed A. Shaw
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d7b1cf0bf9
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Got a really terrible map in the middle of a two panel UI. Next step is to get the dijkstra algorithm working and make a real map with it.
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2 months ago |
Zed A. Shaw
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6afb13a50b
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A better starter for the project.
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2 months ago |
Zed A. Shaw
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ad143dca05
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Initial commit that has most of what I need.
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2 months ago |