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roguish
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Commit Graph
32 Commits (19b8bf1850b010baee99deac4aa7ea9293516af4)
Author
SHA1
Message
Date
Zed A. Shaw
be144e2a05
Start of image to ansi converter.
5 days ago
Zed A. Shaw
96ee16e598
Figured out that I don't need a special screen, just send events to the component directly with OnEvent. However, you have to component->Add() or call Render(component, []) with it or else it's not considered a child.
1 week ago
Zed A. Shaw
e3cff8142c
Barely working stripped down version of ScreenInteractive. Now to bring on the SFML events.
1 week ago
Zed A. Shaw
9bc9c9007f
Now have a nice panel to hold all the UI panels we'll use later.
2 weeks ago
Zed A. Shaw
113811bc84
Got some new sounds and camera shake came back but has a bug.
2 weeks ago
Zed A. Shaw
d113dba42f
Almost working save sytem but the data I store is totally wrong. I need to also save the entity IDs being used and map them to the components.
3 weeks ago
Zed A. Shaw
b113b90257
Cleaned up the tests for tser more and then removed cereal.
3 weeks ago
Zed A. Shaw
713d400d17
Cereal works pretty well so I may use it, but there's one more library I want to try first called tser.
3 weeks ago
Zed A. Shaw
ddf1ba955c
Now have a working config manager that can exist in the world properly.
3 weeks ago
Zed A. Shaw
0ba789697a
Basic config system from a json file but it's got serious issues. Can't copy construct it because of the variable blocking copying, and it can't even be put into the dinkyecs in any way.
3 weeks ago
Zed A. Shaw
a36b187879
Renderer of ANSI codes to SFML is now working. Does seem to be a little slow but that'll be easy to fix later.
3 weeks ago
Zed A. Shaw
ae484bf425
ANSI code renderer starts working but I have to make it utf8/wchar_t friendly.
3 weeks ago
Zed A. Shaw
f32b39afe2
Barely working ansi color codes parser but I _really_ don't like this one. Too much code to just get it to process correctly which means it'll be brittle as hell later.
3 weeks ago
Zed A. Shaw
74310304bd
Start of a ragel parser that can do the ansi code parsing for me.
3 weeks ago
Zed A. Shaw
9397af2a11
Rendering code stripped out of the GUI code.
3 weeks ago
Zed A. Shaw
ea6cf1362b
Create a test for the ECS before we add more functionality.
4 weeks ago
Zed A. Shaw
4ed06b10b1
Need the hit.wav to be mono, but now we have a sound we can move around, just not sure how to place it based on the visuals.
4 weeks ago
Zed A. Shaw
9102bdc8ad
Created a combat system to start with and also added a 'HEARING' mechanic where enemies can hear you from a certain distance before moving to you.
4 weeks ago
Zed A. Shaw
753bc70b77
Basic ragel test that can parse 1 ASNI sequence and do nothing with it.
4 weeks ago
Zed A. Shaw
743f906bc7
Implemented a simple collision hash table.
4 weeks ago
Zed A. Shaw
98baa13264
Tried out Google's AI response to the question of a C++ spatial hash and it kind of came close. This took some massaging but it could work.
1 month ago
Zed A. Shaw
e42647d727
I think I've got my head around what ECS does and am slowly reshaping the engine to use it better.
1 month ago
Zed A. Shaw
da04c5ec54
Not sure why I didn't think of this before, but you can just copy all the .wrap files to another directory, and then instead of meson wrap install you just copy them to subprojects. That's how you lock the versions of dependencies.
1 month ago
Zed A. Shaw
33327154ad
DinkyECS is now controlling the game and can handle multiple enemies easily. Next is to clean this up so it's not just one gross pile of code in the gui.
1 month ago
Zed A. Shaw
cc4f83a1d1
Just wrote my own entity system to figure it out.
1 month ago
Zed A. Shaw
a3eaf78fd3
Brought in FLECS to play with, tomorrow we learn it.
2 months ago
Zed A. Shaw
f9bf8f06ea
Some jank test visual effects are working.
2 months ago
Zed A. Shaw
710076edfb
Pulled most of the variables out so now I can carve out functions.
2 months ago
Zed A. Shaw
a7f6357e12
Refactor the entity out.
2 months ago
Zed A. Shaw
feda66defd
Mostly working prototype that uses FTXUI to render to SFML and then plays a sound when you hit a wall.
2 months ago
Zed A. Shaw
4d748d1f48
Initial Dijkstra algorithm for the map, but doesn't quite work right. The walls in the wall_map are not accounted for in the algorithm.
2 months ago
Zed A. Shaw
ad143dca05
Initial commit that has most of what I need.
2 months ago